RUMP! - It's a Jump and Rump!
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix #4426b - Leap Motion Plugin Error Gentlerumps, we fixed a startup error telling you that you're missing the "Leap Motion Controller" Plugin. How? By removing the Leap Motion plugin. Why? Since we're not using it at all. To be honest: we've not even been aware that this has been fully incorporated to the base engine with UE 4.11.x - and now that we've been playing safe on 4.10.x and updated to 4.12.x, we've skipped one subversio… | — | |
| Game update | RUMP! Build #4426 - Steam Avatars, Capes, Racemap, lotsa other things! Woohoo! Lots of stuff for you, huge bunch of things for us. We updated our core engine from UE 4.10 to UE 4.12, which brought quite a pile of changes around. The performance improvements were worth the wait - we've been spending quite some hours playing the race mode ourselves... not only for quality assurance reasons, but for fun. You should do that too. Get your (possibly soon to be ex-) frie… | — | |
| Game update | 3... 2... 1... GO! - Race Mode in Build #4219 The Race Mode is here and challenging you and your friends for some awesome Jump and Rump action! · A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always ha… | — | |
| Game update | Race Mode - Preliminary Patch Notes Build #4110 Hey folks! Been some days since the last update - sorry for that. We've been really focused on getting the next bigger update done and almost forgot about posting intermediate news. The new Game Mode is about to be released - if everything works out nicely we're looking for the end of next week or the days thereafter! Check out the preliminary patch notes which will reveal the most important th… | — | |
| Game update | Intermediate Patch to Build #3656 Not much to see this time really, but a couple bugfixes and more progress for our upcoming features. Most noticeably for your multiplayer experience will be the fixed Ranked Mode, the fixed Homing Missile speed and the removal of a small bug which would allow you to uselessly trigger a reset under certain circumstances. Other than that: our digital dwarves are furiously forging the new Race Mod… | — | |
| Game update | Build #3526 now live! Wooo! Steam Friends Highscores! New Skins and Hats! Plus preparations for the upcoming Racemode and Teamfights! · Added Steam Friends Highscores to the EndScreen. Now you can check how much more awesome you are. Or your friends. Gotta beat them. · Updated the "Host Game" menu for the upcoming Racemode and Teamfight options. Racemode will be first, just to get your pants wet already. · Fixed iss… | — | |
| Game update | Updates to build #3457 Thanks for your feedback folks! It's really valuable to us and we're considering every bit. We've added a lot of it to our 2do-lists - and here we've got the first batch of changes, which are mostly based on your feedback. Despite our upcoming "gamechanger"-patch, of course. ;) · Big preparations for the next update! This required touching pretty much every map, so please bear with us and the h… | — | |
| Game update | Hotfix #3323 now live Never Release on Releaseday! Or something like that. - Soundsettings will now be stored correctly - Fixed default hat position - Sound class fixes (e.g. achievement sounds been a bit loud) - Fuse tooltips - Bossmap tweaks - Removed the idle guards, since they actually should move *d'oh* Enjoy! | — | |
| Game update | Early Access Release! It's here! Hooray for RUMP! on Steam! Lots of new content is waiting for you. All the keys for our Indiegogo Backers have been sent out - check your mailboxes! We'll update you soon with the patchnotes for this release. But now: launch the game and enjoy all the new stuff! :) | — | |
| Game update | Closed Beta - closed?! Correct. As you may have noticed, if you have been participating in the closed beta, this phase has finished. The way Steam works we had to revoke the beta keys just as we announced a couple posts before. We are now preparing for the Early Access release and every backer of our Indiegogo campaign will receive his final key right in time. Stay tuned on our Steam Community pages and on Facebook f… | — | |
| Game update | BossMap incoming! Can't wait for the release? Us neither. To skip some of the remaining time we'll hook you up with these screenshots of our first bossmap! Work in progress, lots of decoration etc. to come. This is just to get you curious about the mechanics and traps you'll have to deal with. ;) And there's more in there... It's not just the sea of spawning tiles, the poisonous maze of traps, the bombsite of pa… | — | |
| Game update | Current progress from build #2561 to #2876 Been a while since the last update - due to us being diligently working on maps, mechanics and features. We're now pretty close to being happy with the current state of the game, which means that we'll release the Early Access edition in less than four weeks. Currently we're creating mostly content, mechanics and features are fine so far. With an all new themed zone map we're categorizing maps… | — | |
| Game update | Engine Updates - Closed Beta Build #2561 101 changes made it into this build, from small to huge. The biggest of them: we upgraded the Unreal Engine from 4.8.3 to now 4.10.0, which improves a lot of things engine-sided and allows us to use better profiling tools on our game. Along with that we have some other things to name: · WIP: to live up to the sounds of "Money!" and "Make it rain!" we added a Cash-Gun, which rapidly fires bill a… | — | |
| Game update | Closed Beta Build #2460 This just in -STOP- need to keep news short -STOP- too many new games out there -STOP- fixed some things -STOP- more network and performance improvements -STOP- · Fixed Weapon Spawners not working correctly on clients under certain circumstances. · Nerfed Bouncy Bombs a bit by reducing their damage, but added a real fuse with sparkles and sound to it. · Buffed the Laser with more damage, since… | — | |
| Game update | Closed Beta Patch to Build #2432 Hi. Welcome back. Certainly glad you could join us today! We're here to apply happy little fixes. So we take our extinguishment brush and mix a little Titanium Fix with some Crimson Improvement. Mix the two really good. And then soak the bristles into that, soak them really good. Now just tap the engine with that. Make some big decisions and tap it right there. Oh yeah, right there. So when you… | — | |
| Game update | Update to Build #2384 We'll keep this short, since its mostly been tech stuff to improve performance. To achieve this we tweaked the following things: Weapon Spawners, Client side Landing, regular Jump, double Jump and Client side Rockets / Bouncy Bombs / Sticky Bombs. Both multiplayer maps got some updates as well as the winning screen being fixed to show images and names correctly. Thanks for keeping up with the f… | — | |
| Game update | Coin Hotfix - Build #2359 Double the money? Gone. International Rump Financial Experts have revalued the Coin back to being one Coin worth instead of two Coins per Coin. Got it? ;) Alongside of that we fixed some other stuff: · Fixed double Coin collection so each one is back to a single Coins worth. · Added a base of 100 points to each player so the casuals aren't being thrown in the negatives after losing 1-2 matches.… | — | |
| Game update | Closed Beta Patch to Build #2355 On goes the road to improve all the little things - todays changes have arrived: · Several network improvements regarding weapons so they don't communicate that much with other clients anymore. · Added a reset button to the controls so you can reset every keybind in case an incompatible controller (or some random bug) should mess around with your settings. · The right mouse button is now rebind… | — | |
| Game update | Todays Closed Beta Build #2341 Been busy applying LOVE™ to your movement today. We punched the server a bit in the face for being so commanding on any of your position changes - it won't interfere as much anymore and be less bitchy when a client doesn't like its ping. On top of that we took care of your lobby protection and had a famous pimper work on that feature - read more on that topic here: · Reduced the server-side che… | — | |
| Game update | Todays Closed Beta Patches - Build #2305 Yeah, the mouse bug of yesterday is gone! Sorry for that one, it only started to occur after a fresh download from Steam. All our machines here had stored values from all the testing in the editor, so it didn't happen for us in the first place. We applied some intense LOVE™ to that area and it's now all sweet with you and us. :) Aside of that one we surely did more - read up on it: · Fixed the… | — | |
| Game update | Closed Beta Build #2284 Here we go - some updates done today in order to improve some things compared to yesterdays starting release. Lots of you probably gonna like the first one: · Volume, Inversion and Sensitivity will now be saved over any restart in your Settings · Improved performance and network a bit, continuing to update things here · Updated the main menu (we'll rework menues and navigations at a later point… | — | |
| Game update | RUMP! Closed Beta started! Ladies and Gentlemen - let the RUMPAGE begin! The Closed Beta for "RUMP! It's a Jump and Rump!" has just started! This version is close to being our candidate for the Early Access release. We're now looking for your feedback, so we can update the remaining things (like network improvements, as we've already seen yesterday on some maps). Here's what has changed since the Alpha Demo: · Several ne… | — | |
| Game update | Build #1017 with new Maps and an all-new Booster! Here we go - the next update with new maps, gameplay-changes, newbie-guides and a bunch of other stuff! · Two new Maps! Go and explore "Poolonsky" and "WalRider", which are set to be quite easy - but you can go for tricky jumps to achieve the highscore times! · Completely reworked the boosters - on every map! They are now precise to the point and they don't change your camera anymore. It feels… | — | |
| Game update | Small followup patch: Build #801 Fixes Yesterday evening was another one of these late hours, where the shift was long and the brain somewhat slushy... so slushy, that it didn't strike us that Forrest suddenly promoted Mooooo sounds when he collected Coins... and the grey Cars in the new "Canyonero"-Map seemed to be as fine as the long road in the new "Toxic"-Map without any road markings on it. These got fixed now. See here: · Fixe… | — | |
| Game update | Udder Rump + two new Maps in Build #791! New Stuff! We always like new Stuff! Here it goes: · A new character: "Udder Rump", best friend of Forrest! You have a 50/50 chance to spawn with either Forrest or Udder, until we have the Character Selection Screen. · A new map: "Canyonero!". Go and jump the canyon between the houses! · A new map: "Toxic". Better don't drink the "water" inside the burning barrels! · Added a beacon to the Eleva… | — | |
| Game update | Map + Website + Stuff in Build #649! Hey there fellow Rumpers! Here's another update with some cool stuff - check out the patch notes below! Sorry for the delay tho, a big chunk of our last days work went into multiplayer features and mechanics - and since they're not ready to publish yet there was no update to be published. ;) We'll be releasing more short teaser videos to show you the progress every now and then, so keep an eye… | — | |
| Game update | Navigator! Plot course to build #505! We just released the new patch, which contains a couple of fixes and some eye candy for our menues. · Fixed the online highscores in build #483. A freakin' typo made it in and revealed our placeholders. Double-Fix: typo gone, highscores workin' again, and the placeholders got restyled to be a bit funnier as well. ;) · Hotfix #485 resolved "The Falling Dead", where people could fall from the bui… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.