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RUMP! - It's a Jump and Rump!NewsUdder Rump + two new Maps in Build #791!
Game update

Udder Rump + two new Maps in Build #791!

RUMP! - It's a Jump and Rump! · published 20 May 2015, 18:57 UTC

All newsPlayers around this dateRead on Steam

New Stuff! We always like new Stuff! Here it goes:

  • A new character: "Udder Rump", best friend of Forrest! You have a 50/50 chance to spawn with either Forrest or Udder, until we have the Character Selection Screen.
  • A new map: "Canyonero!". Go and jump the canyon between the houses!
  • A new map: "Toxic". Better don't drink the "water" inside the burning barrels!
  • Added a beacon to the Elevator / EndZone, which lights red until you get all required coins, then it changes to green.
  • Added sounds for the Elevator, Fire Platforms and Birds.
  • Added new music and loops to the game.
  • Added Cars in several colours and light settings.
  • Added a lot more detail meshes, streets, like house parlors, fountains (water needs some fixing), bins, boxes and many other small things.
  • Updated several images matching the font updates etc.
  • Updated the Font in some Spots where it wasn't fonting around fontingly.

Things you can't use and/or see yet, but we're already working on:

  • Added "The Endlaser", aka bringing Kamehameha to your soon to be enemies. It can also destroy rockets.
  • Added Homing Missiles, because common Rockets just aren't enough.
  • Added Bouncy and Sticky Bombs, which have a three second countdown to explosion.
  • Added weapon spawners, aka rotating illuminated loot boxes.
  • Added harmful and deadly traps
  • see the DevDiary Video #1.
  • Added ragdoll effects upon death.
  • Added some hilarious hats to our assets. Including animates ones.
  • Added character outlines and trails so they're easier to see in speedy multiplayer action. They'll adapt each players color.
  • Prepared a proper loading screen, so the game doesn't seem hanging while loading.
  • Update the ResetPosition function to take custom locations.
  • The previously abusable explosion impulse doesn't accelerate to ∞ anymore.
  • Rockets will now accept the authority of very thin walls and won't fly through them anymore.
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