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RUMP! - It's a Jump and Rump!NewsBuild #1017 with new Maps and an all-new Booster!
Game update

Build #1017 with new Maps and an all-new Booster!

RUMP! - It's a Jump and Rump! · published 26 Jun 2015, 17:35 UTC

All newsPlayers around this dateRead on Steam

Here we go - the next update with new maps, gameplay-changes, newbie-guides and a bunch of other stuff!

  • Two new Maps! Go and explore "Poolonsky" and "WalRider", which are set to be quite easy - but you can go for tricky jumps to achieve the highscore times!
  • Completely reworked the boosters - on every map! They are now precise to the point and they don't change your camera anymore. It feels a lot smoother, go try it!
  • Highscore-Reset - a new Season has launched! With the changes to the booster and all maps we've archived the current highscores and started a new season for everyone. The archive view on the website for older seasons will follow shortly.
  • Added a literal Guideline to every map, so every Newbie gets a hint where to rump along for the first time! Toggle it with "Q" to show or hide it!
  • Extended Tutorial 1 with two more Billboards which tell you how to use the new Guideline and also to look at Billboards in the first place... because... Billboards. They're frikkin' useful.
  • Updated Floating Appartements a bit: one less coin to collect and a new booster was added. Check it out!
  • Populated all maps a little more with new and given decoration objects. Try the relaxed part of the game: don't rush for a highscore but explore the levels and looks at small details. :)

Smaller changes along with the above:

  • BouncyBombs and StickyBombs have a bigger Mesh and a bigger explosion radius now
  • Added Hitpoints and a Healthbar to the Character and the HUD
  • Added a Respawn-Timer to WeaponCrates
  • Added PlayerNames to opponent Characters, floating above their head and matching their player color
  • Added a self-supporting flying boat!
  • Added a Scoreboard to the Multiplayer HUD
  • Made characters (their outline + name) visible through walls, so campers and cowards can't hide in multiplayer arenas
  • Removed unused additional PlayerSpawns on Construction Site and The Dark Jump
  • Changed common rockets from ballistic to projectile flight, so they're way easier to aim and hit with
  • Lowered the camera shake for the laser, so it's easier to aim and hit with
  • Updates on the Wasted-Screen and the Ragdoll-Animations
  • Fixed a Respawn-Bug where respawning during respawning was possible and made you go to spaaaace...
  • Added new Billboards
  • Better Grass Height
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