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RUMP! - It's a Jump and Rump!News3... 2... 1... GO! - Race Mode in Build #4219
Game update

3... 2... 1... GO! - Race Mode in Build #4219

RUMP! - It's a Jump and Rump! · published 10 Jun 2016, 21:06 UTC

All newsPlayers around this dateRead on Steam

The Race Mode is here and challenging you and your friends for some awesome Jump and Rump action!

  • A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him.
  • New Multiplayer Maps: alongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, disappearing floors, spawning walls - lots of things to keep you busy.
  • Reworked the SkyFight Deathmatch Map to give more options on slaughtering your opponents - or probably yourself, as it now features a second level and lots of traps.
  • A new weapon: the Orbital Laser! In case you're the last during a race you have the chance to pick up the new Orbital Laser, which will exclusively aim for the first player and stun him heavily. Your chance to catch up!
  • A new weapon: the Land Mine! Throw it or drop it where ever you like - whoever touches it will regret this quickly. Preferably placed at choke points, since you do want to hit your competitors, right?
  • Added a Ghost Replay / Shadow Time to Singleplayer! Have the ghost of yours run your best time right in front of you - this way you can spot even the last bits of improvement potential! Can be enabled/disabled in the ESC menu.
  • Added a Chat to the Multiplayer Lobby - feel free to taunt your opponents before wrecking them.
  • Added a Winner Screen after a Multiplayer Game - awesome to show off your Skins, Hats and Capes!
  • Improved the Level Select Menu with a better zoom, mouse control and a couple bug fixes.
  • Improved Network Performance for pretty much every action, from movement to generic data transfer.
  • Improved the CashGun with slightly larger projectiles and a 50% damage boost.
  • Added a high ping warning to the multiplayer lobby if a player joins with a bad connection.
  • Added a warning to the multiplayer lobby if the host is trying to start the game but not everyone is ready yet.
  • Added detailed messages to lobby disconnect events, so it's more clear if you lost connection or even got kicked.
  • Added a couple new achievements for the new Race Mode.
  • Fixed a good bunch of bugs.

Hint: with the grappling hook you should hold your left mouse button to get an aiming bubble and you should try to get a clear line of sight to have the best results. People will hate you for being good with that hook, as it destroys large advantages easily - if done right. ;)

Hint 2: right click dropping land mines right on the spot of weapon spawners makes you an even bigger a**hole to your opponents. :D

But now - enjoy the game!

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