That Time I Found A Box
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All-time peak
13 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
13 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Bug Fixes Hey Everyone, Hope you're enjoying the game! We fixed a bug: · A bug that sometimes makes the game bug out when using both Sustain and Pool Mirage Perks. Thanks for playing :) | — | |
| In-game event | Bug Fixes Hey Everyone, Hope you're enjoying the game! We fixed a couple bugs: · A bug that makes the game bug out when you deplete your Card Pool to 0 Cards (through the Pool Mirage perk) Thanks for playing :) | — | |
| In-game event | Bug Fixes Hey Everyone, Hope you're enjoying the game! We fixed a couple bugs: · Tutorial 17 was unable to be completed as it was waiting for user input that is impossible for the user to provide. · A bug with reward card choices not being removed in the tutorial if the player quits when rewards are being shown. · A bug with the Phase 3 calculation of Fight caused it to be lower than intended in longer g… | — | |
| Major update | Quality of Life Update: Progress during a run is now automatically saved! Hello Everyone, Hope you've been enjoying the game so far! We've been busy in the background implementing and testing a huge QoL feature - the ability to save progress mid-run ... and now it's released ! How does it work? At the start of each turn, the game state is saved. So you can alt+f4 or quit to main menu, and you'll see a "Resume" option available in the main menu . So now you don't have… | — | |
| Game update | Update Notes for 1st October 2025 - Fixed a bug with acquiring Porphyry Passive on a Card not replacing the Bronze / Silver / Gold Card Effect and leaving it on as 0% Bronze / Silver / Gold. - Fixed a bug that showed Transformer in Tier Up Bonus window as Pass The Parcel. - The main menu will always begin showing the highest Purgatory Level available (if unlocked by winning a play through) | 20190768 | |
| Community | Having trouble winning? Hey Everyone, Hope you're enjoying the game so far! We've been keeping track of aggregated stats on player progress in general, and some players might benefit from some pro tips . Note that this game plays differently to other card games and deckbuilders, and there aren't any hard synergies in the game to shoehorn a playstyle/strategy. As such, here is a quick guide on What Makes A Card Great :… | — | |
| Game update | Update Notes for 28 SEPT 2025 (pt2) The last update introduced a bug that prevented the player from releasing cards from the Combiner and Vault. We've just patched the game to fix it! We've also patched a bug where the Tier Up Bonus screen was not deleting the previous run's options (if the game had no been restarted between runs), resulting in a mess of many options available and overlapping. GL HF! | 20159454 | |
| Game update | Update notes for 28 SEPT 2025 Added some functionality to make selecting cards in hand easier. Currently working on saving/loading progress within a run rather than forcing a run to be lost on quit. | 20155299 | |
| Announcement | Release 1.0 Out Now!! Hello Everyone! We've hit the release app button! Hope you enjoy the game! If you encounter a bug or would like to give feedback, feel free to communicate using any of the following methods: · Steam discussions ( ) · Discord (invite link: ) · google form (click on "the box listens" button in-game main menu or ) · Direct email to [email protected] Thanks again! | — | |
| Game update | Minor Patch - Screen Resolution Sizes Hey Everyone, Hope you're enjoying the Demo, and if you have an advanced copy of the full release, then I hope you're enjoying that too! Just a quick bug fix: · fixed a bug with various screen sizes, particularly 16:10 aspect ratios. The game has been designed for 1920x1080p (16:9), but also works well for any other resolution. Please let me know if this is still an issue for your resolution/mo… | — | |
| Announcement | Release Date Annoucement and Inclusion in Indie Game Festivals on now! Hello Everyone! We've been hard at work on the Full Release of the Game and we are ecstatic to announce that the release date will be 26th September ! We've made a whole range of changes to the game to make each run feel different and push the player to come up with strategies to exploit what's made available in any particular run. See the Release Date Announcement Trailer on the Steam page or… | — | |
| In-game event | Update on Release Date Hello everyone! We have decided to delay the release of the game until September (instead of the planned date of 25th July) to ensure the game has been thoroughly tested. It's been a rough combo of sickness, testing taking longer than expected, and having other commitments take priority recently. But enough with the excuses... This Update's update on differences between the Demo and Full Releas… | — | |
| In-game event | Updates to Demo Hello everyone! Thanks to those who are actively providing feedback to us and helping improving the game! We'll be revealing some of the differences between the demo and the full release over the next month prior to release! This Update's update is that there are a bunch more content in the full release (duh), such as: Demo Full Release New game + Each run is the same difficulty Each successful… | — | |
| In-game event | Thanks for an awesome Steam Next Fest! Hello everyone! Thanks to those who checked out our game during Steam Next Fest and providing really helpful feedback. We've been hard at work improving the game! We'll be revealing some of the differences between the demo and the full release over the next month! What we've found is that the demo has a few overwhelmingly overpowered strategies that blitz the demo but don't work as well in the… | — | |
| In-game event | Incorporating feedback during Steam Next Fest Hello everyone! Thanks for checking out our game and providing wonderful feedback. We'll be actively responding and working hard throughout Steam Next Fest to make the demo the best it can be!! Some key things we've fixed and added: · added volume sliders in the escape menu so streamers can turn the music/sfx down during a run. · fixed a major issue with screen resolutions larger than 1920x1080… | — | |
| In-game event | New Tutorial being rolled out in the lead up to Steam Next Fest! Hey Everyone! Hope you've been enjoying the demo so far. We're rolling out a new Tutorial mode that introduces mechanics one by one on a simplified Board. It explains and show what things do and what the strategic value is. We will release regular updates to cover all the Tutorial topics visible on the new Tutorial Selection screen throughout the next week. The old tutorial has been renamed as… | — | |
| In-game event | Updates to Demo Hey Everyone! Hope you've been enjoying the demo so far. Since releasing the demo, we've been getting fantastic feedback, particularly on the new player experience and that it is quite daunting. Our philosophy has been to encourage exploration and give space to the player to piece things together and get that great feeling of doing something clever. As such we had tooltips everywhere we could t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.