Okko The Exiled
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| More Demo Bug Fixes Hey everyone! We updated the Okko The Exiled Demo... AGAIN! With just under a month left to play it, we wanted to polish up a few extra things. Worth noting– bigger updates/changes related to core gameplay, accessibility, etc., will not appear in the demo, as those updates will take longer and have broader effects on the development of the game. Meaning, if there are any more demo updates befor… | — | |
| New Swimming Animation And Other Fixes Hey everyone! We just updated the demo again. It's a small update, but we couldn't wait to show off Okko's new swimming animation! Patch Notes: · Updated Okko's swimming animation! · Fixed a typo in the Tutorial dialogue. · Fixed a bug with the "Laser" in The Old Throne. · Updated the sound effect for when Okko hits an object, with good Heartbeat Timing, but Focus Mode is turned off. · Fixed a… | — | |
| Updated OST And Other Minor Fixes Hey everyone! As we head into the final weekend of June's Next Fest 2025, we wanted to update the demo one more time. Patch notes: · Made further improvements to the game's soundtrack, to ensure consistent music volume levels throughout the demo. · Replaced certain sound effects and updated others. · Updated Okko's Bounce-Attack animation (again). · Fixed a bug with a golem in level 1, where it… | — | |
| Updated Combo Attack, New Sounds, And More Hey everyone! Happy Steam Next Fest Day 1! We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes: · Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attac… | — | |
| Audio Remix And Small Bug Fixes Hey everyone! We patched the demo again! This time our focus was on audio and small bug fixes. Patch Notes: · Remixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds. · Okko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an e… | — | |
| Controls Update and Small Fixes Hey everyone! This is a small QOL update of sorts. The Patch Notes are as follows: · Gamepad now works for game menus. (Previously it only worked for Okko's movement). · When playing on a gamepad, and/or are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when i… | — | |
| Game Intro / Tutorials Skip + Unlock Demo Levels! Hey everyone! We just patched the game again! Here are the patch notes: · From the Title Screen, after choosing "Start Game", you can now choose to Skip the Game Intro / Tutorials, and also choose to Unlock all the Demo Levels. NOTE: If you do not choose to skip the Game Intro / Tutorials you will not be prompted to unlock all the demo levels. (We're assuming that if you want to go through the… | — | |
| Bounce-Attack Fix, Analogue Stick Movement, and More! Hi everyone! The "Bounce Attack Patch" is now live! Getting this patch live at the end of the weekend wasn't ideal, but thankfully there's still a lot of time left in June's Next Fest (which hasn't even officially started), and we didn't have to wait our entire "timeout" period because Valve got back to us in a decent amount of time and resolved the issue swiftly. All that said, definitely let… | — | |
| Endless-Fall-Loop Bug Hot-Fix Hey everyone! Small bug update: We fixed a bug where Okko would sometimes enter an endless "falling" animation loop when bounce-attacking objects. He would stay in this animation even when touching the ground, and there was no way to exit the animation unless he got hit by an enemy. It was kind of a hot-fix, but it should do the trick for the demo. Thanks to everyone who reported it! We'll keep… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||