A Quiver of Crows
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
10Sept 2016
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
10Sept 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Progress Update #29 Hi Peoples! We're getting close to completing development on our twin-stick shmup A Quiver of Crows ! Here's a status update: Music Alice has been working hard writing more music (while also polishing up some level designs). Here's the latest track she's created. Listen to it! It's awesome! Bugs & Beta The game is now entering its final beta. The team has been chipping away at testing while als… | — | |
| Community | Progress Update #28 Hi All! Another month, another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows . We are finished with the gameplay aspects of the game - all 26 stages are done. We are now working on the details of the game that make it more polished such as achievements, sound, music, Steam controller, etc. Developer Speed Run Let's Play Video Here we show off the Japanese localizatio… | — | |
| Community | MomoCon 2016 Hey Peoples! We just got back from MomoCon where we were showing our corvid-based twin-stick shmup. MomoCon A couple of months ago A Quiver of Crows was selected as a MomoCon 2016 Indie Award Showcase Finalist! So last week we found ourselves in the lovely city of Atlanta, Georgia where we got to show the game all 4 days of the convention. Gamers competing to complete a difficult stage. The 3 o… | — | |
| Community | Release Date Hi Everybody! We were hoping to release the game early next month, but we've slipped behind schedule a bit. We don't want to release the game with missing features so we are going to have to postpone the release to Fall 2016. Sorry to keep you all waiting ːsteamsadː The good news is that we only have 3 more levels to complete before we finish all of the gameplay for the game. Unfortunately thou… | — | |
| Community | Progress Update #27 Howdy! Time for another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows . New Trailer We have a new trailer! It's been a while since our Greenlight trailer, so we figured it would be good to have a fresh trailer full of all the latest stages and weapons in the game. Co-op Developer Let's Play Video We finally polished the co-op gameplay functionality - check out our fi… | — | |
| Community | Alpha Update Version 0.10 Attention beta testers and press previewers - we've released alpha update version 0.10. Please give it a shot! The update includes these new features: · Local co-op! - You'll need two controllers for this. · New Weapons: Sine Wave - this green weapon fires super fast and allows you to "spray" your enemies. Sticky Bomb - a sticky projectile with a delayed explosion. · Third Upgrade - across all… | — | |
| Community | Progress Update #26 Hey All! It's time for another progress update on our upcoming twin-stick shoot'em up! Developer Let's Play Video Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! Press Previews Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTu… | — | |
| Community | Progress Update #25 Hey! Happy New Year! Here’s the latest progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows. Developer Let’s Play Video For the tl;dr in you: Dynamic Camera After getting a bunch of beta feedback we noticed a common issue in some of the comments: offscreen enemies sneak up on you way too quickly. We believe part of the reason for this is that the camera used to always be ce… | — | |
| Community | November Progress Update Hey Peoples! Here's another progress update on our upcoming twin-stick shoot'em up: Developer Let's Play Video Watch our latest developer let's play video showcasing one of the latest stages as well as some newly completed weapons: More Enemies! Over the past few weeks Danny and Chad spent a lot of time adding new enemies. Our goal is to introduce a new enemy every 2-3 stages. Among the latest… | — | |
| Community | October Progress Update Hey All! Another month, another progress update! Developer Let's Play Video Fine tuning the pacing of the game has been our focus over the past month. Watch the latest let's play video, which covers the subject in more detail. Pacing and the Stages We've done 3 beta rounds now and have made a ton of changes as result of all the great feedback we've been getting. The most significant of these ch… | — | |
| Community | Seeking Early Beta Testers! Hi Peoples! We are currently seeking Early Beta testers that meet the following requirements: · Prefer playing with a controller. · Are ok with bugs and crashes. · Willing to fill out a questionnaire to help us improve the game. If you're up for the task, please contact us at [email protected] to get started. If you're on the fence, check out our latest gameplay video to help you decide: Thanks!… | — | |
| Community | More Development Progress! Hey Peoples! The summer is flying by as we chip away on our game! Here's a summary of all the progress we made over the past month working on our upcoming twin-stick shmup. Developer Let's Play Video Rather watch than read? We'll you're in luck! More Locations! The Dawn level is now complete and is comprised of 11 stages. Over the past month we've been adding multiple new areas to these stages… | — | |
| Community | August Progress Update! Hey All! Hope your August is off to a good start! Here’s a summary of all the progress we made over the past month working on our upcoming twin-stick shmup: A Quiver of Crows. tl;dr Rather watch a let’s play progress update? Well then – check out our first let’s play progress update video! Stages! Stages! Stages! This is going to be a recurring theme for us now. We are in stage building mode an… | — | |
| Community | Moar Progress!!1! Hey Everybody! Time flies when you're making a video game! Another month has already passed since the last progress update. Here's a summary of all that we've been up to with our upcoming twin-stick shmup: A Quiver of Crows . Levels & Stages The past month has been all about the Dawn stage. Alice has been busy designing and building the stages while Danny has been continuously churning out the… | — | |
| Community | Music, Orbs, and Alpha! Another month, another progress update! As usual, a pile of work got done and here's a summary of all the stuff we've been chipping away at for A Quiver of Crows. Music One of Alice's many gamedev hats is the music hat. In between building levels and gameplay programming she's managed to find some time to churn out a couple of tracks for the game's official soundtrack. Here's a sneak peek: Gaug… | — | |
| Community | Progress Update! Hello fellow twin-stick shmup fans! It's been a few weeks since the last progress update. We got lots of stuff done over the past month. Here's a review of all the progress we made developing A Quiver of Crows. Gauges! Everybody loves gauges right? In A Quiver of Crows gauges will show you your health, current weapon, and current bomb. It'll also show you bomb ammo and weapon upgrade level. In… | — | |
| Community | Welcome! Hi Peoples, Welcome to our Community Hub! We're a small indie team of 3 working on one of our favorite genres: the twin-stick shmup =] We still have a few months of development ahead of us, so in the meantime we encourage you to follow us here for the latest development updates, concept art, and videos. And please feel free to ask questions in the discussion area. Thanks! Alice, Chad, & Danny | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.