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A Quiver of CrowsEventsMoar Progress!!1!
Community

Moar Progress!!1!

A Quiver of Crows · published 27 Jun 2015, 23:45 UTC

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Hey Everybody!

Time flies when you're making a video game! Another month has already passed since the last progress update. Here's a summary of all that we've been up to with our upcoming twin-stick shmup: A Quiver of Crows.

Levels & Stages

The past month has been all about the Dawn stage. Alice has been busy designing and building the stages while Danny has been continuously churning out the graphics for them. Check out the latest screenshots from the Dawn level:

Music

Alice has been chipping away at more music too. We don't have any new tracks to share at the moment, but we did post one of the previously completed tracks on YouTube for your listening pleasure.

Physics

Chad's been busy adding new physics capabilities to the game in order to support some of the features required by the bosses in the game. The most time consuming of these is partial ragdoll support. Currently when an enemy is killed, it ragdolls and falls to the ground. With this new feature, a boss enemy can stay alive while parts of its body ragdolls - all the better to make them even more uniquely spooky. Check out this development screencap of the work in progress:

Rescuing Crows!

In this twin-stick shooter you will be spending most of your time mowing down demons and ghouls with the crow's various weapons and special attacks. One additional responsibility you will have is to rescue your fellow crows by shooting their cages open. Free the crows and you get to move on to the next stage. Check out some screenshots of crow rescues in action:

Tutorial Billboards

We've always been fans of minimal instructions and tutorials. So for A Quiver of Crows we are using billboards in the background and occasional flyers in the foreground to guide you with the basic instructions in the game. See the screenshot below of a billboard instructing you to rescue a crow:

Press and Stuff

From time to time somebody writes something about A Quiver of Crows. This month OneAngryGamer did - check it out here. In hopes of reaching out to more potential fans and reviewers, we submitted A Quiver of Crows to IndieCade - an indie gaming festival in California. Here's a peek of some of the games that applied - can you spot ours?

Stay Tuned For More!

That's it for this update! If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!

More from A Quiver of Crows

Other announcements

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A Quiver of CrowsCommunity19 Oct 2016Available Now for Windows, Mac, & Linux!After 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us throughout development! Alice, Chad, & DannyA Quiver of CrowsCommunity14 Oct 2016Progress Update #30Hi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! Featuring a Song by Laura Shigihara Laura Shigihara is best known as the lead composer and sound designer for Plants vs Zombies, as the composer/lyricist/sin…A Quiver of CrowsCommunity20 Sep 2016Launching October 19th!Save the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows ! The game will be launching for Windows, Mac, & Linux on Steam. It will be priced at $14.99 / 14,99€ / ¥1,480 and there will be a 10% discount during the first week of launch. So make sure to wishlist now and get the game during launch week! S…