I’m a Wizard, But I Dig
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update — v1.01.2 In this update, we've fixed errors that users helped us catch. Thank you to everyone who reported issues. Your help in polishing the project is invaluable. Unfortunately, sometimes at the expense of our players' nerve cells. Thank you for your patience. Changelog: · Tutorial Sleep: Added a message stating that sleeping is disabled during the tutorial (it didn't appear before). · Bomb Logic: Bom… | — | |
| Minor Demo Update Added hint notes on controls and mechanics · Made minor changes to the UI · Fixed minor bugs · Fixed a bug where audio could break in saves Thanks everyone for the feedback and your thoughts on content. We read and analyze everything. The way the game evolves is thanks to you. \(^▽^)/ | — | |
| A small update to improve user experience - Crouching removed Due to increasing cases of players clipping through textures while crouching, we have decided to disable it. - Motion Blur setting added We received several reports about motion sickness issues. After conducting a brief investigation, we determined that the potential cause was the absence of motion blur in the build. We have added this setting to reduce the risk of discomfor… | — | |
| bug fix - Demo version game Bug Fixes and Technical Improvements for the Demo Version · Fixed an issue where the dialogue with the goose could not be closed. · Updated voxel behavior. · Significantly reduced the spawn chance of small particles (pebbles) that obstruct movement. !! If your current save file already contains a large number of particles that hinder movement, we recommend starting a new game. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||