Demo Update — v1.01.2

I’m a Wizard, But I Dig · published

In this update, we've fixed errors that users helped us catch. Thank you to everyone who reported issues. Your help in polishing the project is invaluable. Unfortunately, sometimes at the expense of our players' nerve cells. Thank you for your patience.

Changelog:

  • Tutorial Sleep: Added a message stating that sleeping is disabled during the tutorial (it didn't appear before).

  • Bomb Logic: Bombs can no longer be placed in the inventory after activation. Previously, picking up a bomb mid-throw caused an infinite fire effect to remain stuck in place.

  • Localization: Fixed a typo in the word "language" in the English version.

  • Stamina: Fixed a bug causing constant energy drain. (If death occurred while running, the running mode remained active on the character).

  • Audio: Added throw sounds for the slime and board when outside the cave.

  • VFX: Added a smoke (disappearance) effect for the slime when thrown outside the cave.

  • UI: Added highlight to scrolls (for better note readability in the environment).

  • General: Fixed minor bugs.

We have added new content to the main game, which we will reveal closer to the release date.

Thank you all for your help in polishing the project. We hope you continue to share your findings in the game, both good and bad.