Medieval Engineers - Deluxe
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Medieval Engineers Community Edition - Version 0.7.4 Medieval Engineers: Community Edition Update 0.7.4 has been released! The update contains bug fixes, server and inventory improvements, and better modding support. You can find the full changelog here. Community Edition Install Instructions: · Head to your Steam Library and right-click on Medieval Engineers. · Select "Properties" · From the menu popup, select "BETAS" · You should now see the op… | — | |
| Medieval Engineers: Community Editionmajor Almost exactly two years ago (March 17, 2020), Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access. The reason for this decision was simple. We needed to restructure our teams and focus on Space Engineers development. This was the best possible choice for the future of Keen Soft… | — | |
| Update 0.7.1 - Major Overhaul of Audio, Visuals, & Blocks Hello, Engineers! We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements! Whether you’re looking for updated block visuals, new blueprint building in survival, improvements to multiplayer or modding tools, there are plenty of fantastic new additions to experience in Medieval Engineers! We are extremely proud of… | — | |
| Update 0.6.4 Patch 4 – Merry Christmas Hello, Engineers! Another year has flown by. 2018 has seen lots of improvements to the game, from the optimizations to player characters, allowing dozens of players on a single server, to a major combat overhaul, and some major improvements to the modding interfaces, allowing for fantastic mods like the Water mod and the Rails mod, it sure has been a ride. Today we’re adding the banners of the… | — | |
| Update 0.6.4 Patch 3 - Minor Update Hello, Engineers! Like last week, we have two things for you: a developer diary, and more bugfixes! In today's developer diary we are joined by Sergey Leonidov, one of the designers on the Medieval Engineers team. We go into an in-depth discussion about the ideas that went into, and the processes behind, the creation of the new combat system. Additionally, we have a few small changes for you to… | — | |
| Update 0.6.4 Patch 2 - Minor Update Hello, Engineers! Today we have two things for you: A developer diary, and some bugfixes! In today's developer diary we discuss a rough overview of the development process of the 0.6.4 update, the main ideas behind our combat system, as well as a collection of other features that were part of this update. The bugfixes focus on solving crashes, balance issues, and various other issues reported b… | — | |
| Update 0.6.4 - Major Overhaul of Combat Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics entirely to make the combat feel more alive and exciting, and to provide more interesting fights. Additionally, we have overhauled the resource balance, updated the HUD for readability, implemented a ne… | — | |
| Update 0.6.3 Patch 4 - Minor Update Hello, Engineers! With the EU's new GDPR (General Data Protection Regulation) we had to implement some changes of our own as well. Primarily, this revolves around the crash log reporting, as the game isn't tracking any personal data otherwise, so we updated our crash reporting screen to make it clear what exactly the log contains, what we do with it, as well as give it a nice graphical overhaul… | — | |
| Update 0.6.3 Patch 3 - Minor Update Hello, Engineers! This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even though they were behaving smoothly on the server. Now their synchronization is much better. We also improved Watchdog's logging by removing barbarians and reporting trespassers. We also resolved… | — | |
| Update 0.6.3 Patch 2 - Minor Update Hello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game's stability after this update. We updated the compounding settings of the… | — | |
| Update 0.6.3 Patch 1 - Minor Update Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, an… | — | |
| Update 0.6.3 - A Player Reborn At long last, here we are with Medieval Engineers 0.6.3! With this update we have released a big set of new blocks, updated a collection of wooden blocks, and revamped the player stats, food recipes, and all game mechanics that tie into this feature set. Game performance has been improved, and lots of old bugs have been squashed. Full list of new features and fixes: | — | |
| Update 0.6.2 Patch 8 - Minor Update Hello, Engineers! This will be the final update to 0.6.2, now we will focus on polishing 0.6.3 to ensure its quality is as high as possible. In this patch we improved the speed at which inventory items transfer between inventories when you bulk-move large amounts of items, the respawn camera is now positioned correctly on your claimed respawn bed, and we solved an issue that prevented you from… | — | |
| Update 0.6.2 Patch 7 - Minor Update Hello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the edge cases causing foliage to 'blink', these were caused by minor slowdowns causing them to skip a frame, this made the foliage disappear for one frame which looked like they were blinking. We also… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||