Medieval Engineers - Deluxe
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Medieval Engineers “Community Edition” Live Stream The time has come.🥳 Medieval Engineers “Community Edition” Live Stream!🤓 Thursday, April 7th, 5 - pm UTC 🛰️Twitch: 🛰️YouTube: | — | |
| Community | Update & Leaving Early Access Hello, Engineers! Today’s post is about the status of Medieval Engineers. Coming back to where it all began , Medieval Engineers was our fourth project. We kicked it off at the beginning of 2014 and we announced the project in January 2015. We established a dedicated team, working in parallel to the Space Engineers team. Medieval Engineers was quickly presented with the Czech Game of the Year 2… | — | |
| Community | An Update on the Development of Medieval Engineers and a Special Message We’d like to share an update with you all on the development of Medieval Engineers as well as a message from Tim ‘Deepflame’ Toxopeus Project Lead Medieval Engineers: ːsteamhappyː | — | |
| Game update | Update 0.7.1 - Major Overhaul of Audio, Visuals, & Blocks Hello, Engineers! We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements! Whether you’re looking for updated block visuals, new blueprint building in survival, improvements to multiplayer or modding tools, there are plenty of fantastic new additions to experience in Medieval Engineers! We are extremely proud of… | — | |
| Community | Incoming Public Test! Hello, Engineers! We’re excited to announce that there will be a public test on Tuesday, February 5th, beginning at 3 pm UTC and running until Monday, February 11th, 10 am UTC! Some of the new features include: -Updated block visuals -Updated trees -Improved female engineer -Grid updates -World chunking -GUI revision -Enhanced audio -New blueprint building in survival -Voxel hand that obeys lan… | — | |
| Community | Medieval Engineers: Year 2018 in review, plans for 2019 2018 was a very productive year for Medieval Engineers. Just as with Space Engineers, Medieval Engineers also switched to the major update approach. We started the year with the introduction of the log walls, and performance improvements through better handling of parallel logic. We also introduced a pretty major feature for the modding community: the ability to make mods have a list of depende… | — | |
| Game update | Update 0.6.4 Patch 4 – Merry Christmas Hello, Engineers! Another year has flown by. 2018 has seen lots of improvements to the game, from the optimizations to player characters, allowing dozens of players on a single server, to a major combat overhaul, and some major improvements to the modding interfaces, allowing for fantastic mods like the Water mod and the Rails mod, it sure has been a ride. Today we’re adding the banners of the… | — | |
| Community | The Grand Melee Streams are Available on Our YouTube Channel! Qualifiers: World Championship: So, if you weren’t able to watch our first official combat tournament on the Keen Community Network or you would like to re-watch all of the exciting action, we’ve got you covered! If any of you have feedback regarding what we did well for this tournament or have suggestions on how we could improve, please let us know in the comments down below or message us via:… | — | |
| Community | Announcing the Winners of The Grand Melee! Hello, Engineers! The inaugural Medieval Engineers Grand Melee was truly epic! The final matches featured highly skilled warriors and exhilarating action that had many of us on the edge of our seats. Top 3 Combatants: 1. WarNexxus 2. Ivan Cornelius 3. KevusBorus MVP: dimiMoon for giving a shield to AnnaStarfire during their match PRIZES 1st Place: -A Medieval Engineers t-shirt. -A signed Mediev… | — | |
| Community | Announcing The Grand Melee! Hello, Engineers! We would like to tell you the tale of the evil Medieval Engineer who became king after his good brother slipped on a banana peel and broke his neck, banished his deceased brother’s children from the realm, doubled taxes across the land (hence the angry barbarians who are in a perpetual state of rebellion against the crown’s new taxes), and banned the mead machine from the Engi… | — | |
| Community | Incorrect Notification About NVIDIA Drivers Hi Engineers, NVIDIA recently released a new major graphics driver version 411.63. This change of the major version number is causing notifications in Space Engineers and Medieval Engineers about out of date drivers. This notification is incorrect and can be safely ignored. We will patch the games soon to correct this problem. Thanks for your understanding | — | |
| Game update | Update 0.6.4 Patch 3 - Minor Update Hello, Engineers! Like last week, we have two things for you: a developer diary, and more bugfixes! In today's developer diary we are joined by Sergey Leonidov, one of the designers on the Medieval Engineers team. We go into an in-depth discussion about the ideas that went into, and the processes behind, the creation of the new combat system. Additionally, we have a few small changes for you to… | — | |
| Game update | Update 0.6.4 Patch 2 - Minor Update Hello, Engineers! Today we have two things for you: A developer diary, and some bugfixes! In today's developer diary we discuss a rough overview of the development process of the 0.6.4 update, the main ideas behind our combat system, as well as a collection of other features that were part of this update. The bugfixes focus on solving crashes, balance issues, and various other issues reported b… | — | |
| Community | Update 0.6.4 Patch 1 - Minor Update Hello, Engineers! We had an exciting week following the release of 0.6.4, and we see you have been enjoying the combat update as well! Many servers sprung back to life, and a lot of tournaments have been held in honor of the new combat mechanics. We have worked hard to tackle the most urgent issues as fast as we could, including an issue where all research was lost, or where structural integrit… | — | |
| Game update | Update 0.6.4 - Major Overhaul of Combat Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics entirely to make the combat feel more alive and exciting, and to provide more interesting fights. Additionally, we have overhauled the resource balance, updated the HUD for readability, implemented a ne… | — | |
| Community | Coming Tomorrow in Medieval Engineers... | — | |
| Community | Medieval Engineers Update 0.6.4 Live Stream Join us August 28 for our update live stream where we will be previewing our next update before releasing it along with a previously unannounced feature! After the release, we'll be streaming multiplayer gameplay with the community live on KCN with hosts Tim "Deepflame" Toxopeus and Joel "Xocliw" Wilcox! | — | |
| Community | Coming soon in Medieval Engineers: VRage Remote Client, Resource Rebalance, Improved HUD and Chat Improved HUD Design HUD improvements will include backgrounds to increase quest readability and a completely redesigned chat system. Chat will be improved and expanded to give players more control over communication with features that have long been requested by the Medieval Engineers community. New channels will be created for private chat, local chat, and chatting with members of your house.… | — | |
| Community | Announcing the Winners of the Medieval Engineers Banner Contest! Hello Engineers! We're pleased to announce the winners of the Medieval Engineers Banner Contest! We received some fantastic designs, but here are our five favourites: -Тима Твердюков -Алексей Вязов -Jonathan -Aaliyah -NicolasBandel (Submission 2) Their banners will be added to Medieval Engineers. Congratulations to the winners and thank you to everyone who participated in the contest. Cheers!😎 | — | |
| Community | Announcing the Medieval Engineers Banner Contest! August 3rd, 2018 - August 13th, 2018 As preparation for our next release we’ve decided that it’s time again to kick off the next banner contest! The last time we ran this contest we were amazed by the amount of interesting banner designs we received from players, and now we want to give you guys another chance to get your own banner designs immortalized into the game! For contest details, pleas… | — | |
| Game update | Update 0.6.3 Patch 4 - Minor Update Hello, Engineers! With the EU's new GDPR (General Data Protection Regulation) we had to implement some changes of our own as well. Primarily, this revolves around the crash log reporting, as the game isn't tracking any personal data otherwise, so we updated our crash reporting screen to make it clear what exactly the log contains, what we do with it, as well as give it a nice graphical overhaul… | — | |
| Game update | Update 0.6.3 Patch 3 - Minor Update Hello, Engineers! This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even though they were behaving smoothly on the server. Now their synchronization is much better. We also improved Watchdog's logging by removing barbarians and reporting trespassers. We also resolved… | — | |
| Game update | Update 0.6.3 Patch 2 - Minor Update Hello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game's stability after this update. We updated the compounding settings of the… | — | |
| Game update | Update 0.6.3 Patch 1 - Minor Update Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, an… | — | |
| Game update | Update 0.6.3 - A Player Reborn At long last, here we are with Medieval Engineers 0.6.3! With this update we have released a big set of new blocks, updated a collection of wooden blocks, and revamped the player stats, food recipes, and all game mechanics that tie into this feature set. Game performance has been improved, and lots of old bugs have been squashed. Full list of new features and fixes: | — | |
| Game update | Update 0.6.2 Patch 8 - Minor Update Hello, Engineers! This will be the final update to 0.6.2, now we will focus on polishing 0.6.3 to ensure its quality is as high as possible. In this patch we improved the speed at which inventory items transfer between inventories when you bulk-move large amounts of items, the respawn camera is now positioned correctly on your claimed respawn bed, and we solved an issue that prevented you from… | — | |
| Game update | Update 0.6.2 Patch 7 - Minor Update Hello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the edge cases causing foliage to 'blink', these were caused by minor slowdowns causing them to skip a frame, this made the foliage disappear for one frame which looked like they were blinking. We also… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.