Station Master RPG
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 0.2.3 Thank you for playing Station Master RPG! Finally! This update improves performance with passengers a lot! The game should now run smoothly even with moderate amounts of passengers at the station. Too many passengers still have an impact on performance though. Enjoy expanding your station! If you stumble across any problem with the game, make sure to report it in the Steam Community section! Th… | 24320521 | |
| Update 0.2.2 Thank you for playing Station Master RPG! The biggest change in this update is the rewrite of the ground rendering system, which should reduce passive resource consumption. Older savegames get updated when loading them, which may cause the game to freeze for a few seconds. Also, the new ground chunks are a bit offset to the previous system, which may cause some unwanted holes in the ground to a… | — | |
| Update 0.2.1 Thank you for playing Station Master RPG! This patch fixes a bug that caused all sorts of trouble when saving the game. More updates will come soon. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thanks to all of you for playing this game! I really appreciate it! ~ Shioyama | — | |
| Update 0.2 Thank you for playing Station Master RPG! I'm back with a new update bringing a bunch of improvements to the game. Here's what's new in this update: · You can now pause the game by pressing the normal time scale button again · Tweaked staff speed again · Reduced scroll sensibility for build mode camera · Made station roofs transparent from slightly further away · Passengers now give positive/ne… | — | |
| Update 0.1.12 Thank you for playing Station Master RPG! With this patch, all major bugs should be fixed, and I can focus on implementing new game features or improving existing ones. Here's what's new in this update: · Longer trains! (Express: up to 8 cars, Semi-Express: up to 6 cars, Local: up to 5 cars) · You can now place all sorts of equipment on pavement and it will no longer float above it · Track elem… | 21523654 | |
| Update 0.1.11 Thank you for playing Station Master RPG! Here's what's new in this update: · Fixed game freeze/crash when placing four platforms along a double track section · Fixed trains being placed on the wrong track in schedule editor · Changed internal procedure for loading savegames · Lamp/clock fixtures now properly appear when loading a savegame If you stumble across any problem with the game, make s… | — | |
| Update 0.1.10 Thank you for playing Station Master RPG! Here's what's new in this update: · Staff members work slightly quicker and their stats improve much faster now · Added unlockable train services beyond level 6 · Fixed track numbering when adding or removing tracks and platforms · Fixed trains not departing when scheduled to 00:00 · Fixed holes in ground when deleting streets in certain situations · Fi… | — | |
| Update 0.1.9 Thank you for playing Station Master RPG! Here's what's new in this update: · Fixed savegames taking very long to load if there are many passengers at the station · Fixed passengers going home after using automatic ticket gates · Fixed passengers not finding their way to the platform in some cases · Added option to enable "debug flags" which are red flags placed where a passenger could not find… | 20573289 | |
| Update 0.1.8 Thank you for playing Station Master RPG! This update took a bit longer since I have been ill for the last three weeks (yes, weeks). However, I'm slowly recovering now and am therefore able to publish this update. Here's what's new: · Completely rewritten the character rendering code, which should bring a huge performance improvement (Please note that loading an old savegame will take a few min… | — | |
| Update 0.1.7 Thank you for playing Station Master RPG! I'm back from holiday and will now continue working on the game. Here's what's new in this update: · Removed "X passengers missed their train" messages and their negative service rating effect altogether, as this has caused more confusion than it was actually a good game feature · Fixed level-up not working after reaching later in-game years · The slide… | 19930079 | |
| Update 0.1.6 Thank you for playing Station Master RPG! This update finally addresses the performance issues with passengers (among other things) through the following measures: · Optimised passenger spawning mechanism · Note that passenger numbers may now be different from how they were before this update · Implemented a pathfinding cache that makes NPCs much more efficient · Made NPC behaviour more efficie… | 19785641 | |
| Update 0.1.5 Thank you for playing Station Master RPG! This update addresses the following issues: · Fixed orientation of point switches at tunnels at both ends of the map after double-tracking · This fixes trains that were unable to reach their intended track in some cases · Fixed "Shops, etc." income label popping up in random places · Income/expenses labels now get hidden from a certain distance · Improv… | 19711294 | |
| Update 0.1.4 Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: · Fixed passengers going up and down staircases endlessly · Stuck passengers will now go home after a certain amount of time · Trains will now depart at their correct scheduled time after loading More fixes are scheduled for the following days. If y… | — | |
| Update 0.1.3 Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: · Tactile paths blocking NPCs · Trains stopping at platforms broken after loading savegame More fixes are scheduled for the following days. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thank… | 19657661 | |
| Update 0.1.2 Thanks to those who submitted feedback and bug reports! This update addresses the following issues: · Acquisition of developed plots was too expensive → prices are now lower for developed plots · Fixed staff quitting mid-shift when using exit-only or entrance-only ticket gates · Fixed passengers getting stuck in front of toilets. Also, toilet processing time now works correctly, so passengers t… | 19630314 | |
| Update 0.1.1 - Fixed line break issue in Japanese version that made texts overflow - Updated some translations - Adjusted some prices in build mode | 19623554 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Jul 2026 | Tue | 18:54 | Update 0.2.3 | 24320521 | public | 1 | — |