Station Master RPG
Playing now
1+0 vs. yesterday
100%of peak
All-time peak
112 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.2 Thank you for playing Station Master RPG! I'm back with a new update bringing a bunch of improvements to the game. Here's what's new in this update: · You can now pause the game by pressing the normal time scale button again · Tweaked staff speed again · Reduced scroll sensibility for build mode camera · Made station roofs transparent from slightly further away · Passengers now give positive/ne… | — | |
| Game update | Update 0.1.12 Thank you for playing Station Master RPG! With this patch, all major bugs should be fixed, and I can focus on implementing new game features or improving existing ones. Here's what's new in this update: · Longer trains! (Express: up to 8 cars, Semi-Express: up to 6 cars, Local: up to 5 cars) · You can now place all sorts of equipment on pavement and it will no longer float above it · Track elem… | 21523654 | |
| Game update | Update 0.1.11 Thank you for playing Station Master RPG! Here's what's new in this update: · Fixed game freeze/crash when placing four platforms along a double track section · Fixed trains being placed on the wrong track in schedule editor · Changed internal procedure for loading savegames · Lamp/clock fixtures now properly appear when loading a savegame If you stumble across any problem with the game, make s… | — | |
| Game update | Update 0.1.10 Thank you for playing Station Master RPG! Here's what's new in this update: · Staff members work slightly quicker and their stats improve much faster now · Added unlockable train services beyond level 6 · Fixed track numbering when adding or removing tracks and platforms · Fixed trains not departing when scheduled to 00:00 · Fixed holes in ground when deleting streets in certain situations · Fi… | — | |
| Game update | Update 0.1.9 Thank you for playing Station Master RPG! Here's what's new in this update: · Fixed savegames taking very long to load if there are many passengers at the station · Fixed passengers going home after using automatic ticket gates · Fixed passengers not finding their way to the platform in some cases · Added option to enable "debug flags" which are red flags placed where a passenger could not find… | 20573289 | |
| Game update | Update 0.1.8 Thank you for playing Station Master RPG! This update took a bit longer since I have been ill for the last three weeks (yes, weeks). However, I'm slowly recovering now and am therefore able to publish this update. Here's what's new: · Completely rewritten the character rendering code, which should bring a huge performance improvement (Please note that loading an old savegame will take a few min… | — | |
| Game update | Update 0.1.7 Thank you for playing Station Master RPG! I'm back from holiday and will now continue working on the game. Here's what's new in this update: · Removed "X passengers missed their train" messages and their negative service rating effect altogether, as this has caused more confusion than it was actually a good game feature · Fixed level-up not working after reaching later in-game years · The slide… | 19930079 | |
| Game update | Update 0.1.6 Thank you for playing Station Master RPG! This update finally addresses the performance issues with passengers (among other things) through the following measures: · Optimised passenger spawning mechanism · Note that passenger numbers may now be different from how they were before this update · Implemented a pathfinding cache that makes NPCs much more efficient · Made NPC behaviour more efficie… | 19785641 | |
| Game update | Update 0.1.5 Thank you for playing Station Master RPG! This update addresses the following issues: · Fixed orientation of point switches at tunnels at both ends of the map after double-tracking · This fixes trains that were unable to reach their intended track in some cases · Fixed "Shops, etc." income label popping up in random places · Income/expenses labels now get hidden from a certain distance · Improv… | 19711294 | |
| Game update | Update 0.1.4 Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: · Fixed passengers going up and down staircases endlessly · Stuck passengers will now go home after a certain amount of time · Trains will now depart at their correct scheduled time after loading More fixes are scheduled for the following days. If y… | — | |
| Game update | Update 0.1.3 Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: · Tactile paths blocking NPCs · Trains stopping at platforms broken after loading savegame More fixes are scheduled for the following days. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thank… | 19657661 | |
| Game update | Update 0.1.2 Thanks to those who submitted feedback and bug reports! This update addresses the following issues: · Acquisition of developed plots was too expensive → prices are now lower for developed plots · Fixed staff quitting mid-shift when using exit-only or entrance-only ticket gates · Fixed passengers getting stuck in front of toilets. Also, toilet processing time now works correctly, so passengers t… | 19630314 | |
| Game update | Update 0.1.1 - Fixed line break issue in Japanese version that made texts overflow - Updated some translations - Adjusted some prices in build mode | 19623554 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.