Killing Dead Playtest
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
025 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
025 Oct 2026
| Published | Title | Build |
|---|---|---|
| Update Notes 6 December 2025 - Final 🧩 Patch Notes New Enemies · Splithead: We wanted to add pressure to base building. This new boss emits an electric scream that damages all buildings in its radius, forcing players to intercept it before it gets close to the walls. Gameplay Changes · Dynamic Maps: Maps now open up progressively. We found that early waves felt too empty on large maps, so this change focuses the action immediatel… | — | |
| Update Notes 12 November 2025 🧩 Patch Notes New Boss – Screamer: A terrifying new enemy that charges toward players and unleashes a loud scream, slowing and disorienting anyone nearby. New Enemy – Bomber: These unstable foes ignite their bombs and sprint toward players, detonating after 5 seconds or upon death. Stay alert! Animation Fixes: Weapons now consistently point toward their targets, with improved left-hand IK ensu… | — | |
| Update Notes 27 October 2025 🧩 Patch Notes · Dodge Mechanic: You can now press \ to perform dodge animation, quickly propagating you towards the movement direction in exchange for 50 stamina. Great for avoiding spitter attacks! · Camera updates that are designed to improve presentation of character motion. · Major difficulty tweak, game is now much easier on early waves. Allowing players to get onto later stages without t… | — | |
| Update Notes 21 October 2025 🧩 Patch Notes 🆕 New Additions · 4 New Wave-End Buffs · Building Armor – Increases the durability of your structures. · Building Damage Increase Flat – Boosts the offensive power of defensive buildings. · Building Damage Increase Percentage – Boosts the offensive power of defensive buildings. · ADS Damage Multiplier – Enhances player damage while aiming down sights. · New Map Mechanic: Chargin… | 20483490 | |
| Update Notes 14 October 2025 Added option for calibrating amount of screen shake · Fixed a bug where Sniper Turret was not rotating towards its target · Added cooldown icons for buffs/debuffs · Improved animation logic slightly · All gun damage dealt from shots fired while in ADS mode will now be treated as headshot, and regular shot otherwise. · Added "refill all equipped" button to shop to make it easy to refill equipmen… | — | |
| Update notes 04 October 2025 Finished Spitter Boss implementation · Fixed bug with shotgun pellets not having spread · Shop and building menu are no longer accessible during wave · Added countdown timer during lobby phase · Sprinting will now consume stamina, which will slowly regenerate when not sprinting | 20254763 | |
| Update Nodes 28 September - Bug fixes - Added sprinting - Removed extra money given at start of game - WIP Spitter Boss | 20163769 | |
| Bug fixes Update lighting on Military Base map · Fix missing VFX · \ Introduction of UI for Grenades | 19640601 | |
| Hospital + Building system This update brings two major additions: the "Hospital" objective map and a new building system for creating defensive structures. | 19481117 | |
| Characters Updatemajor ## 🎉 Build 18600514 is LIVE - New Classes Arrive! 🎉 Survivors, prepare for a fresh challenge! This update introduces new playable Classes , each bringing unique active and passive abilities to the fight. Discover new strategies and master new playstyles! Meet the Specialists: Commando · Active: Hurl an explosive knife; kills reduce its cooldown. · Passive: Kills grant a temporary reload speed… | 18600514 | |
| Update Notes - 8 April 2025 - Pressing ESC while at shop will now close shop - Pressing Reload when magazine is full won't trigger reload to prevent wasting magazine - Reworked character animation system to be multiplayer compatible - Disabled Nanite and removed option for it, most assets will now render at LoD 0 which still ends up being faster than having Nanite enabled - Improved visualization of weapon buttons at shop… | 18023230 | |
| Update notes for 22 February Decrease explosion sound of barrel · Optimize minimap rendering performance · Increase RPG price · Added floating damage numbers & healthbar above zombies (optional, controlled under graphics settings) · Added gamma calibration under display settings · Removed runtime virtual textures, was causing blurry textures. · Pressing ESC in game now pauses the game · Fixed a bug with shop items not bein… | 17468913 | |
| Update Notes 13 Feb 2025 - Fixed leaderboard not displaying names correctly for entries that are not on friend list - Decreased Zombies spawned in first wave from 50 to 20 | 17350681 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Sep 2026 | Sat | 22:35 | No patch notes · unannounced build | 25553091 | public | 1 | — |