Update Notes 6 December 2025 - Final

Killing Dead Playtest · published

🧩 Patch Notes

New Enemies

  • Splithead: We wanted to add pressure to base building. This new boss emits an electric scream that damages all buildings in its radius, forcing players to intercept it before it gets close to the walls.

Gameplay Changes

  • Dynamic Maps: Maps now open up progressively. We found that early waves felt too empty on large maps, so this change focuses the action immediately.

  • QoL: Added Auto Reload and refined Aiming Behaviour to make gunplay feel snappier.

Polishing

  • Various VFX improvements to explosions and abilities.

  • Completely Reworked Launch Screen for a better first impression.

The Road to Next Fest:

This update is the last playtest build before we start our major Meta-Game Overhaul! Combat and building feel great right now, so we are shifting gears to make the progression system more interesting. After that? We’re heading straight for Steam Next Fest with a brand-new Demo! 🚀

Update Notes 6 December 2025 - Final · Killing Dead Playtest patch notes · SteamPeaks