Killing Dead Playtest · build 18023230 · published
- Pressing ESC while at shop will now close shop
- Pressing Reload when magazine is full won't trigger reload to prevent wasting magazine
- Reworked character animation system to be multiplayer compatible
- Disabled Nanite and removed option for it, most assets will now render at LoD 0 which still ends up being faster than having Nanite enabled
- Improved visualization of weapon buttons at shop
- Added send feedback button to main menu
- Significantly optimized zombie processing, should result in ~%60 increased FPS at later waves
- Added support for DLSS 4 Transformer & improved quality of temporal anti-aliasing
- Various backend improvements in preparation of multiplayer