Time (UTC)SourceWhat changedAddedEditedRemovedReference
24 Jun 2026
NewsVANRAN 에피소드 07———Community
Community · published 24 Jun 2026, 01:00:39 UTC
VANRAN 에피소드 07
After falling from a cliff and being imprisoned in the Demon Realm, Carter considered himself fortunate. Only a handful of prisoners were allowed outside the prison to perform labor. But there, he witnessed the true fate of the slaves. The Maroks were implanting a grotesque fruit known as the Assen Fruit into human bodies. At that moment, a message carved into the prison wall came back to him:…
(Jeremy, who researched the demonization of every race) The Demon Realm was using Assen fruit to transform humans and members of other races into demons. Countless humans had already been demonized and absorbed into the demonic army. Now, those forces were advancing toward the borders of the Kingdom of Elphain. Realizing that war could no longer be avoided, the King of Elphain began searching f…
When Knight Commander Varken received word that Caleb of the North was allegedly planning a rebellion, he could barely contain his delight. Caleb had long been a thorn in Varken’s side. People throughout the kingdom constantly compared the two of them, yet every comparison seemed to end with Caleb’s name placed above his own. Ever since Varken lost to Caleb in the tournament held to determine t…
Humans taken as slaves to the Demon Realm had only two choices. One was to accept Asen , a fruit cultivated by the demons, into their bodies. The other was to attempt escape. Few who chose to flee survived. The demons were conducting experiments to transform various races into demons, beginning with humans. Those who endured the power of Asen gradually underwent physical and mental changes. Suc…
Baldrik's Story Baldrik was an ordinary blacksmith. He always believed he was destined to become the greatest, but reality rarely gave him the opportunity. He had talent, yet the world never seemed willing to recognize it. One day, his life took an unexpected turn. He was selected as one of the four hundred slaves sent into the Demon Realm beneath the White Cliffs. For most, it was a death sent…
(The image above shows early concept sketches of an Imperial Soldier and a Shaman Priestess.) Episode 2: Winter Wine On the night he fails to place his seal upon the tribute list, Caleb summons Edgar and Bark to his study. With the door locked and no one else present, he declares his intention to stand against the Kingdom. The preparations had already begun long ago. Edgar had quietly organized…
NewsVANRAN: Stories Unwritten in Hell 01———Community
Community · published 16 Jun 2026, 23:04:09 UTC
VANRAN: Stories Unwritten in Hell 01
The Human Who Became a Sword First Record The morning fog lay thick over the road, a pale haze so dense that one could barely see what stood ahead. Every year around this time, the North was like this. The chill rising from the cliffs mingled with the plains, forming a misty veil. Until the sunlight reached it, one could barely see twenty paces ahead. Caleb rode through the fog. It was a road h…
Major update · published 15 Jun 2026, 16:06:00 UTC
STEAM NEXT FEST DEMO OPEN
New Features & Improvements · Added customizable key mapping options. · Added a new small enemy type (Demon Spider) to various areas. · Added new execution animations for small enemies. · Reworked the opening tutorial flow for a smoother introduction. · Added a new Weapon Transformation skill. · Added the ability to attack while moving with the Chain. · Connected the Corruption Gauge with visua…
We’ve officially surpassed 20,000 wishlists for VANRAN. Thank you to everyone supporting the journey, sharing the game, leaving feedback, and believing in our vision from the very beginning. Every wishlist, comment, and message gives our team more strength to keep pushing forward. We’re continuing to improve combat, world design, bosses, and overall quality as we move toward launch. There’s sti…
We have fixed an issue where the player character could be launched away during the fight against the second boss, MATU, under certain collision conditions. There may still be some edge cases, so we will continue to monitor the issue closely. Thank you so much
Thank you to everyone who played our previous demo and shared feedback. We received a lot of comments regarding animation quality, key mapping, and overall combat responsiveness. The new demo build includes major improvements based directly on that feedback. We’ve refined character animations, adjusted controls and key mapping, and worked to make the gameplay feel more responsive and satisfying…
New Update: Graphics Options, Level-Up UI, and UI Sound Improvements
The graphics options update is now live. · Added resolution change options · Added graphics settings options · Added initial character stat display when selecting a helmet · Added level-up UI and stat increase display · Added UI sound effects
Improved 8-direction guard animations for smoother and more natural movement. · Fixed an issue where heavy attack sound effects would sometimes play incorrectly. Thank you for all the feedback and testing. We’ll continue improving the combat experience.
VANRAN Demo Update — Improved Controls, UI, and Combat Feel
Improved dodge canceling and follow-up actions · Fixed a bug where stamina was not consumed while guarding · Sprint can now be used with L3 on controller / Alt on keyboard · Adjusted the speed variation of boss monster Madan’s aerial attack · Fixed a chain target crosshair bug · Fixed UI button display errors · Updated door visuals so players can distinguish between doors that require keys and…
Humanity lost the war. Demons rule the world. Join the VANRAN team for a live gameplay showcase featuring the latest demo build. We’ll dive into the Demon Realm, battle corrupted enemies, face brutal bosses, and demonstrate VANRAN’s fast-paced, parry-driven combat system. If you enjoy dark fantasy action RPGs, precise combat, and boss fights against towering horrors, don’t miss this live showca…
Hello, This is BECUZUS , the team developing VANRAN . First of all, thank you to everyone who played our demo. Demo Results - Demo Players : 5,280 - Wishlists : 14,000+ These numbers mean more to us than we can properly express. For a small team, this experience has been truly motivating. The Scope and Intent of This Demo This demo was not focused on content volume. Instead, our goal was to com…
Through our previous demo, we were able to gather a tremendous amount of player feedback. We sincerely thank everyone who played the demo and shared their thoughts with us. Based on your feedback, we have redesigned major parts of the game’s structure and direction. This goes beyond simple balance adjustments — we are rebuilding the overall gameplay flow and player experience. Today, we would l…