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VANRANNewsVANRAN Demo Update — Improved Controls, UI, and Combat Feel
Game update

VANRAN Demo Update — Improved Controls, UI, and Combat Feel

VANRAN · published 12 May 2026, 14:18 UTC

All newsPlayers around this dateRead on Steam
  • Improved dodge canceling and follow-up actions

  • Fixed a bug where stamina was not consumed while guarding

  • Sprint can now be used with L3 on controller / Alt on keyboard

  • Adjusted the speed variation of boss monster Madan’s aerial attack

  • Fixed a chain target crosshair bug

  • Fixed UI button display errors

  • Updated door visuals so players can distinguish between doors that require keys and doors that do not

    • Doors with keys inserted

    • Doors with empty keyholes

  • Fixed a bug related to switching UI Focus Mode

  • Fixed a bug where the wall used in the Dead Hand skill event could be destroyed with the chain

  • Improved monster sounds for Matu

  • Revised and removed some protagonist dialogue

  • Fixed UI bugs related to Berserk Mode

  • Fixed a bug where boss monster Madan could fall through the floor

  • Adjusted chain range from 200m to 150m

  • Fixed bugs related to attacking Matu’s weak point

  • Added a tutorial guide before the Matu fight for climbing and groggy mechanics

  • Improved dodge follow-up attacks so they now reduce the groggy gauge

  • Improved the activation speed of attack animations after dodging

  • Improved the critical chance formula

  • Improved the stamina recovery speed formula

  • Changed the positions of some monsters and items

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