Airships: Conquer the Skies
Playing now
44−7 vs. yesterday
3.4%of peak
All-time peak
1,313Aug 2022
Playing now
44−7 vs. yesterday
All-time peak
1,313Aug 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.2.13 Changes, New Features and Balancing · Newly started or resumed multiplayer conquest games are now paused so you can have a look around before time starts ticking. · Option to allow multiplayer conquest to be paused by any one player. · Sponson clip increased from 1 to 2, and light sponson clip from 3 to 4. Fixes · AI should no longer repeatedly build and scrap universities. · Fixed yet another… | 24185427 | |
| Game update | Version 1.2.12.1 HOTFIX Fixed a bug that made the game crash from ultimatums. Really sorry about that! It should work again now. | — | |
| In-game event | Version 1.2.12: Heraldry, Fixes, Modding New Stuff · Four new geometric heraldic charges: Mascle, Rustre, Triangle, and Fret · The Fret charge gives you trade income from defensive pacts and alliances. · Two new heraldry layouts: Counterchanged per Fess and Counterchanged Quarterly Fixes and Changes · The book charge now gives you the technology for universities or one of its prerequisites. · Income loss from monster nests is now calc… | 23161180 | |
| Major update | Version 1.2.11 New Stuff · You can now paint legs, wheels, tentacles, guided missile launcher domes, and almost all weapon barrels. · Four new ship design sets for Worm Cultist empires. · New weapon: Bombardment Turret: Rapidly fires heavy bombard shots but with a restricted downwards firing arc. · New module: Stilt Legs: Very tall legs. · New mechanic: Flammability: Weapons can have an increased chance of se… | 22495868 | |
| Game update | Version 1.2.10.1 The inevitable hotfix the day after a major feature release. Fixes a crash caused by a spy action trying to create a new empire. | — | |
| Major update | Empire Co-Op & PvP Fest Airships: Conquer the Skies is part of the PvP Games Fest this week. To celebrate, I've been working on a new feature that uh exactly isn't PvP: a new co-op mode for conquest! In this new mode, Empire Co-op, multiple players can control the same empire. They can all give orders simultaneously, even using direct control mode on different ships during combat. You can set up this mode in the multi… | 21850429 | |
| Game update | Version 1.2.9.6 Fixed another bug relating to loading ships from mods. Your mod list settings may have changed due to this. | — | |
| In-game event | Version 1.2.9.4 After several months of poking away at things, here's a large bugfix update, plus some new features for modders: Changes / Features · Unilaterally cancelling receiving tribute now costs you reputation. · Per-ship AI control button. · Removed Vlambeer Mode in the settings because I needed the vertical space. Fixes · Diplomacy desync fix. · Fixed tentacle stat display bug. · Boarders stay ready i… | 21728285 | |
| In-game event | Version 1.2.9.3 Fixed a major cause of desyncs! · Game setup now remembers hero and incident settings. · Guardian sprites summoned by heroes now go home again after a while. · You no longer get incidents that can spawn heroes when heroes are turned off. · Saved games that use Cataclystic Expansion are now loadable. (I made the game ignore the bit of bad data in the expansion that was causing the problem.) · Su… | 20455496 | |
| Game update | Version 1.2.9.2 Axe heraldic charge now works. | — | |
| Game update | Version 1.2.9.1 Crash hotfix patch. | — | |
| Major update | Version 1.2.9 - New Heraldry, Boarding & Hero Fixes Boarding Ongoing boarding combats are now auto-resolved when one side leaves/surrenders a combat. You are warned when you are likely to lose ships this way. Also, Waspkiller Marines have -45% fire rate and the Martial Caste tech now increases Guard HP by 60%. Heroes I fixed a bug where some heroes wouldn't be triggered to appear. So now a bunch of rare heroes should be more frequent, and two wi… | 20371072 | |
| Esports | Airships x Forts Bundle! I am very pleased to announce that the two premier side-view killing machine construction games on Steam have teamed up for a bundle! The Forts and Airships communities have been sufficiently entwined for years such that there's an entire long-running Forts mod called Fortships: Conquer the Skies. We got to talking via the medium of digital video communications (probably a kind of sorcery creat… | — | |
| Game update | Version 1.2.8.2 Fixed a desync bug. | 19873164 | |
| Game update | 1.2.8.1 Bugfix Fixed a crash when looking at the settings tab on a loaded game. | 19835867 | |
| In-game event | Version 1.2.8 Transferring money in diplomacy now has a stronger effect on the AI, but the AI is much less willing to give you money. When making a diplomatic offer, the AI will check if it's willing to give you some money along with it, and automatically add the money. So you no longer have to edit each diplomatic offer to make sure you get that extra bit of money. If your reputation is very low, the AI is… | 19820352 | |
| Game update | Version 1.2.7.9 Fixed a crash caused by looking at a map overlay from the perspective of an empire that disappears. · Added more logging for diagnosing desyncs. | 19670203 | |
| Esports | Airships: Lost Flotilla Update I just released a major content update for Airships: Lost Flotilla, the sister game to Conquer the Skies. It's basically all the stuff I wanted to add after releasing the game. Do check it out - it's also 30% off at the moment. | — | |
| In-game event | Version 1.2.7.8 AI empires no longer form huge alliance networks on higher difficulty levels. They do still ally, but they don't all clump together. · Increased the size of forests on the map to make it look nicer. · Various small bug fixes: rare crashes, missing text, and so on. · Heroes & Villains: Albert North's sanity decreases less frequently, making it easier to keep him around. · Heroes & Villains: Fixe… | 19555523 | |
| Community | Outdated Ships Bug Explanation As requested, here's an in-depth explanation of what caused the AI in Airships: Conquer the Skies to build outdated ships. I've tried my best to keep it relatively non-technical. So in the game, the AI builds airships (and landships and buildings), and it researches technologies. Of course, it should use these new technologies in the construction of better ships. But a lot of the time, this was… | — | |
| In-game event | Version 1.2.7.7 - AI Bugfix I think I've finally tracked down and fixed the long-running bug where the AI would fail to upgrade its ships or use new technologies it researched. Many thanks to everyone who sent in example saves. If there's interest, I can also write up an in-depth explanation of what small, stupid thing caused this bug. · The AI now updates what ships it builds based on the technologies it has researched.… | 18413427 | |
| In-game event | Version 1.2.7.6: Performance and Bug Fixes Significant performance improvements to conquest mode: larger games should now run much more smoothly. · Fixed a bug where the AI would fail to upgrade very outdated ships because even their upgrade was outdated. (Finally!) · Off-road fleets with landships being stuck is now less likely, and is explained when it happens. · Updated the Kingdom of Whalton AI fleet. · Heroes and Villains: You can… | 17896321 | |
| In-game event | Version 1.2.7.5 - Strategic AI Improvements Now Airships: Lost Flotilla is out I've finally been able to turn my attention to some long-standing bugs in Airships: Conquer the Skies: · Made AI significantly better at managing money: it no longer builds and then instantly scraps supply ships, it does scrap useless city upgrades, it handles local defense budgets better, and it's more willing to fire overly expensive heroes. All in all, the… | 17225317 | |
| Community | The release of my second game Airships: Lost Flotilla is here! 🥳 Celebrate the Release of Airships: Lost Flotilla with a Special Bundle! 🎉 I’m excited to share that Airships: Lost Flotilla is officially out now! To celebrate, I’ve put together a special bundle featuring both Airships: Conquer the Skies and Airships: Lost Flotilla. This bundle is a great way to explore both games set in the same universe: In Conquer the Skies, you design and command your own… | — | |
| Game update | 1.2.7.4 Linux Hotfix Steam introduced a change to their launcher that broke the game on Linux. Version 1.2.7.4 fixes it again. | 16443093 | |
| Sale | Planes, Trains, and Automobiles Fest – 25% Discount Airships: Conquer the Skies is part of the Planes, Trains, and Automobiles Fest which starts today. As part of this festival, the main game, the DLC and the soundtrack are discounted by 25%. Also, I've made a small update for the demo of my second game Airships: Lost Flotilla. A torpedo boat! Check it out here: | — | |
| Game update | Deck Fix 1.2.7.3 The game now hides shortcut info when on Deck, in accordance with Valve's requirements for Deck compatibility. Also, if you are on Linux and the game incorrectly thinks it's on Deck, you can disable Deck support by adding the following line to vmArgs in config.json: "-Ddeck=false" (don't forget to add a comma after the previous line). | 15032996 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.