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Airships: Conquer the SkiesEventsVersion 1.2.11
Major update

Version 1.2.11

Airships: Conquer the Skies · published 25 Mar 2026, 10:28 UTC · build 22495868

All eventsPlayers around this dateRead on Steam

New Stuff

  • You can now paint legs, wheels, tentacles, guided missile launcher domes, and almost all weapon barrels.
  • Four new ship design sets for Worm Cultist empires.
  • New weapon: Bombardment Turret: Rapidly fires heavy bombard shots but with a restricted downwards firing arc.
  • New module: Stilt Legs: Very tall legs.
  • New mechanic: Flammability: Weapons can have an increased chance of setting things on fire when they hit.
  • New mechanic: Sniping: Weapons can have an additional chance to inflict damage on enemy crew if they hit a tile containing crew that has 0 armour left.
  • There is a new wiki, hosted on Miraheze, which should hopefully be free of ads and spam. Do have a look at it and contribute. It also has new lore snippets!

Fixes

  • AI no longer places ships out of the reserve on top of existing ships.
  • Some crash and performance fixes.
  • Boarders now less likely to get stuck on narrow bits of geometry.

Balancing

  • Heavy Bombard: Maximum up-range increased from 28m to 71m. Fire arc increased from 80 to 100 degrees. Piercing damage increased from 26 to 32. Accuracy multiplier vs airships increased from 0.7x to 0.75x.
  • Ballista: Accuracy multiplier vs airships increased from 0.7x to 0.75x.
  • Mortar: Maximum up-range increased from 14m to 43m. Accuracy multiplier vs airships increased from 0.5x to 0.75x. Accuracy multiplier when fired from airships increased from 0.7x to 0.75x.
  • Trebuchet: Maximum up-range increased from 7m to 28m. Accuracy multiplier vs airships increased from 0.5x to 0.75x. Accuracy multiplier when fired from airships increased from 0.7x to 0.75x. Piercing splash radius increased from 5 to 6.5m.
  • Cannon: Clip size increased from 1 to 2.
  • Flamethrower: Reduced blast damage from 8 to 6. Now 8x as likely to set things on fire.
  • Giant Flamethrower: Now 8x as likely to set things on fire.
  • Rifle: 50% chance to snipe enemy crew, rising to 75% with the Lightweight Rounds technology.
  • Grapeshot cannons: Piercing damage 14 -> 11, Number of shots 14 -> 16, New: 40% chance of hitting crew
  • Reduced normal crew damage from blast splash damage somewhat.
  • Worm Cultist empires are now 12x more likely to spawn.
  • Revolutionary empires are now 6x more likely to spawn.

Modding

  • Flammability and sniping mechanics are also available for crew weapons using the same fields.
  • You can now specify the victory and defeat screen images for various situations, see EmpireStat.
  • You can now specify the background color of the strategic screen by changing the DESK color in GUISettings/colors.json.
  • Added directSplashRadius to ModuleType and availableFor to ArmourType.
  • The fleet editor now deals correctly with cultist fleet research sequences.
  • Ground troops can now shoot troops to their right.
  • You can now mod IncidentTypes into the game without having H&V - see the wiki page for some documentation.
  • CityUpgradeType now has a "givesTech" field.
More from Airships: Conquer the Skies

Other announcements

All events
Airships: Conquer the Game update15 Aug 2026Version 1.2.14.1Fixed a crash when playing conquest multiplayer via LAN.Major update27 Jul 2026Water!Experienced players of the game will know that when you intercept an enemy fleet above water, a strange thing happens: an island suddenly appears underneath the warring airships during combat mode. Well, no more! I have finally added bodies of water to Airships combat. Now, to be very clear, this is just water, it's not sea-going ships, and there's no plan to add sea-going ships. So what does t…Airships: Conquer the Game update16 Jul 2026Version 1.2.13.1 - HotfixFixed a crash bug in LAN conquest games introduced in the last version. Sorry about that.