Tiny Auto Knights
Playing now
3+0 vs. yesterday
1.4%of peak
All-time peak
216Nov 2025
Playing now
3+0 vs. yesterday
All-time peak
216Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Changelog 1.2.1 Fixed a start up crash (super rare) when you had a not finished run from before 1.2.0 in which you have one of those damage items available for purchase: · "Deal 1 damage for 3 times" (Rare) · "Deal 1 damage for 4 times" (Epic) · "Deal 1 damage for 5 times" (Legendary) · Those items are not available anymore from 1.2.0 onwards · Fixed Death Knight not killing ally in front if the ally has a tem… | 20801188 | |
| Game update | Hotfix Survival Mode Music Deactivated the special music in survival mode to prevent copyright issues for YouTubers and streamers | — | |
| Major update | Demo changelog 0.14.14 Heroes · Changed Warden effect: "Ally gained debuff -> Give 1/2/3 cleanse to a random ally" · Changed Death Knight effect: "End of turn -> Kill the ally ahead and gain 50/100/150% of their health and attack" · Changed Thief effect: gained stats don't scale with gained coins anymore, you always get +1/2/3 no matter how many coins you get per event · Changed Ranger effect: deals now an additional… | — | |
| Game update | Demo Patchnotes August 29 Fixed an issue where you're didn't get any experience points when losing a run · Fixed controller input on player rewards popup · Fixed current value display of King · Fixed edge case where Mercenary could give too many Poison/Freeze stacks · Fixed endless loop/crash in certain cases with more than one Jester · Fixed unintentionally unbenching a character · Fixed character tooltip when hovering… | — | |
| Major update | Demo: Big update July 23 Hey folks, we just released the biggest update to the demo ever! The initial release of the demo exceeded our expectations by far and we were super happy to see how many people played the game and enjoyed it. But through your direct feedback and while watching various videos and streams of the demo, we also saw some stuff that needs improvement. And that's what this update is about! Patchnotes… | — | |
| Game update | Demo Patchnotes May 27 Adjusted spawn chances in shop, making the progress to higher tiers slower. This will give you much more possibility to completely level up your lower tier heroes as they will appear for more rounds. You will also get less legendary heroes in the late game. · Added an option to limit the FPS. This helps to save processing power and energy on high refresh monitors. Let us know what you think of… | — | |
| Game update | Demo Patchnotes May 19 Adjusted mouse offset when dragging heroes · Fixed Frost Empress · Fixed Jester when copying effects with charges · Fixed some typos · Adjusted some UI layouts | — | |
| Game update | Demo: Fixed a crash when a Jester copies another Jester Fixed a crash when a Jester copies another Jester. The second Jester will copy the copied effect of the first Jester now. Thanks to Infected Player for reporting the crash! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.