Landonia
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| Many Updatesmajor Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual. Gameplay -Poison now has a Stamina (SP) DoT as well as its prior HP DoT -Frost now affects Init (AP regen) as well as its prior reduction of Move Speed -Engulf… | 24707274 | |
| Several Updatesmajor Graphics -Hired artist to replace AI introduction artwork (in progress) Gameplay 3 options of combat available, all with separate perks --> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding) --> 2-handed weapons damage increased --> Shield bash stun has a percent chance with every auto-attack -Turn-Based mode added to solo-play (before required a part… | 24037640 | |
| Updated UImajor Improved UI to help with large party controls | 23499523 | |
| Fixed bug Shift + movement keys no longer crash the game to desktop. | — | |
| Guild Hallsmajor Gameplay/QoL -Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progress. There are multiple guild halls throughout the world -Starting the game from Main Menu allows the option to begin at last saved area, or Guild Hall as default -Exits to other… | 22861706 | |
| Key Rebinds, Improved UI/QoLmajor QoL and Gameplay Improvements -Key Rebind implemented -Continuous Mode improved -- now shows Party Member Commands when not controlled by the player, and group-attack is simplified to one key -Turn-Based mode improved -- made smoother transitions between character turns, to allow for strategic battles when using a party of more than 1 player character -Character Creation screen improved -- now… | 20944562 | |
| Many more fixesmajor QoL changes: -Audio default to lower volume, and intro/story music now correctly is set to player settings volume -Improved tutorial -Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone. Can also ‘Home’/’End’ with some maps to toggle. -Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized. -Ensured targeting display-r… | 20849038 | |
| UI and Gameplay Updatesmajor Gameplay Changes -Improved UI (can hold down hotkeys for actions) -Updated Tutorial -Exp and Gold increased 2x to reduce grind -Interactive buildings more noticeable -Objects between player and target can act as obstacles from ranged attacks and spells, allowing for tactical play -Weapon/Spell range circles appear to show range of effect when targeting -New area music -New battle music -Improve… | 20453276 | |
| Minor patch -Summoned pets can now be controlled moreso than before -NPC allies and pets have a blue icon when selected -NPC timer for moving randomly is increased, to help prevent the user from having to chase the NPC just to interact with it. -Smoothed out transitions between characters using right-click, so that the character doesn't move instantly when being selected. | 20293516 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 06:46 | No patch notes · unannounced build | 25181294 | public | 1 | — |
| 31 Aug 2026 | Mon | 19:45 | No patch notes · unannounced build | 25043458 | public | 1 | — |