Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual.
Gameplay
-Poison now has a Stamina (SP) DoT as well as its prior HP DoT
-Frost now affects Init (AP regen) as well as its prior reduction of Move Speed
-Engulf now reduced Defense as well as its prior HP DoT
-Ensnare now reduces Stealth to 0 as well as its prior reduction of Move Speed
-Lightning now reduces Evade to 0 as well as its prior stun
-Conditions that a party member has are now shown in the Character/Stats screen
-Only events/battles that occur within a reasonable distance from the player will pop up in the bottom right Battlelog, as to reduce excessive messages and also only notify player if within the vicinity of an event/battle. This will hopefully filter potentially distracting information occurring far away, at least early on in the beginning zones.
-That being said, have added “Clairvoyance” spell to all player characters, to show coordinates and occurrences far away from the party, that include npc battles or npc interactions, as well as their coordinates. This can help with finding loot from other NPCs battling each other elsewhere.
-Yellow Rune skills have now been added, though they are not completely programmed as of yet
-Nobles in the party will use the “Summon Minions” spell on occasion, whereas the party AI didn't do so prior
-Mageshield, and several other spells have more sound effects when casted or triggered
-Two tutorial NPCs in the Guild Hall explain combat and rogue mechanics further
UI/QoL
-Items dragged from the bag will always highlight which equip slot it belongs to
-HUD will appropriately fade if the party is close to the bottom of the map. HUD fade can also be manually done with Ctrl or Middle-click
-Cleaned up tooltips for improved visibility and improved presentation of information (i.e. shopping, inventory)
-Added “Coordinates” as a function for the player who opts to see their party’s X/Y coordinates anytime
-Removed Friendly Fire option from settings completely, and this will always default to OFF unless the player holds Shift during combat
-Dwarven mining of ore now provides more feedback to the user
-Added tooltip coordinates on minimap areas of interest to help with navigation
Fixed Bugs
-Fixed bug where using consumable items while shopping was possible and easy to accidentally do
-Fixed bug where exiting character screen would then click on hotkey #7 due to button placement issues.