Red Tears: Angola
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
47 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
47 Sep 2026
| Published | Title | Build |
|---|---|---|
| EA 1.8.1 Patch EA 1.8.1: quick patch :) - Fixed bug where pressing Credits in the Main Menu would open the Game Mode selection - Fixed the Skill/Upgrade purchase UI prompt being offset. | 24862847 | |
| EA 1.5.1 A quick patch with improvements & bug fixes. - Removed Intel requirement for the POW Hostage operation. (Test how this plays..). - Crouching or Proning now reduces recoil. - When prone, you can no longer crawl & shoot or aim at the same time. - RPD canted aim changed to hip aim. (like Bren) - Fixed rogue kills not fully resetting upon death. | 24167443 | |
| EA Demo 1.13 - Added a "Toggle Lean" option. - Added "Detection Meter" UI visibility to the interface options. | — | |
| Demo 1.0.6 Updatemajor - Outposts can call in reinforcements when under attack & can only be captured if there are no more guards in the area. - Outposts now contain weapon loot crates and crafting material loot - Added a day/night cycle - New weapon FAL, used by UNITA Riflemen (placeholder animations) - Added randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost att… | — | |
| Demo 1.0 Early Access Release!major Hello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting! This demo is a short vertical slice of an early game region of the world. Thanks to everyone who has been following and supporting development both on this and my previous project PolyTears :) Your feedback is very important at this stage. I wi… | 19634043 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 11:03 | No patch notes · unannounced build | 25165199 | public | 1 | — |
| 21 Aug 2026 | Fri | 13:25 | EA 1.8.1 Patch | 24862847 | public | 1 | — |