Battleship Command
Playing now
11+5 vs. yesterday
2.9%of peak
All-time peak
378Jun 2026
Playing now
11+5 vs. yesterday
All-time peak
378Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix build #538 Hey! This is a hotfix to handle cases when the PlayerSettings.json fails to load. It will make a backup file called PlayerSettings_BACKUP.json and create a new default settings file to use. If this happens to you, please open the PlayerSettings_BACKUP.json with a text editor and paste the content in a forum post or upload the file on Discord. The file is located in "username"\\AppData\\LocalLow… | 24813855 | |
| In-game event | Update #537 Hi everyone! This update has a change for how the ships in your formation moves. It should hopefully make them travel more steadily in your formation and not skip around randomly at higher time compressions. If the fix works as intended, I will be adding the fix to other ship movement behaviours. The update also contains a change that makes the crew center the main guns when they stop firing. T… | 24798496 | |
| Game update | Patch build #535 Hey! I am back from vacation, and here comes a first little patch to kick things off :-) \ -Potential fix for external cam being lost -Fix player ship propeller turn direction -Add button to minimize external camera panel -Adjust external camera panel sliders value position | 24774995 | |
| Game update | Patch #534 Hi everyone! This patch balances the fouling and wear on the propulsion system. In general it reduces the effect. Cheers \ -Reduced fouling build up and wear on boilers -Reduced fouling build up and wear on turbines | 24481619 | |
| In-game event | Damage Control and Engine Management Hey everyone! This patch brings changes and new features into the propulsion system as well as damage control. The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained. Now you cannot run your turbines at flank speed for too long, or the turbine will start getting damaged. If you have been in combat, pus… | 24427486 | |
| Game update | Patch Build #532 Hi everyone! This patch fixes a newly introduced issue where the main guns would start reloading when entering the Fire Director Station. It also adds saving the current ammo count and makes sure to load the saved fuel level. As a little bonus a few German ships got updated textures :-) \ -Updated textures for Graf Spee, Bismarck, Prinz Eugen -Fix issue with guns reloading on entering the fire… | 24217595 | |
| In-game event | Update! Save & Load, Free Cam, Model Updates and more... Hey everyone! This update brings a first version of the Save & Load feature. It lets you save you games and resume them at a later time. There are a few game states that are not saved yet because those features are work in progress. For example features related to damage control. Another fun feature is the update to the external camera. You can now lock your view and/or hook your camera to othe… | 24185081 | |
| In-game event | Patch Build #518 Hey everyone! I have been working on some improvements for how the AI ships moves in your formation. There is still some work to do on it, but some important fixes for their behavior comes with this patch already. Cheers Patch Notes Build #518 Fixes: -Prevent guns reloading while game is paused. -Fix broken delete button in mission editor -Reduced Tribal class armor values -Fix fire director no… | 23838476 | |
| In-game event | Key binding Hi everyone! This update brings key binding to the game so you can customize the controls in the settings panel. It is a first iteration of the system, so there are still a few limitations. Over time I will be adding more functions that can be bound to keys, like opening various panels or firing individual turrets. There will be a thread in the Steam discussions where you can report issues with… | 23764081 | |
| Game update | Patch notes Build #513 Patch notes Build #513 Fixes: -Add back sky to stereo image. Slight performance cost. -EOT bug fix -Fix issue where ships spawned would not follow speed set speed News: -Motion blur intensity slider in Graphics settings | 23682468 | |
| Game update | Patch notes Build #510 Hey! The light and medium Anti-Air guns got new models. There is also a check for a potential bug with the Engine Order Telegraph. If you see the engine room refuse to comply to a speed order for unknown reasons, let me know. If you do encounter an issue where controls stop working, please post your Player.Log file from 'userName'\\AppData\\LocalLow\\Broadside Games\\Battleship Command HD Cheers! | 23663253 | |
| In-game event | What is that smell, Captain? ...Must be the buffet of missions that the creative people of the community are cooking! The game now has basic support for the Steam Workshop! You will be able to upload your custom missions as items to Battleship Command's Workshop directly from the game. In the Workshop you can subscribe to custom missions made by other users and they will be available in the mission list in game. Enjoy! | 23642675 | |
| Game update | Patch news Build #501 Patch Notes Build #501 Fixes: -Fix lone ships stopping when damaged -Fix AI ship fire Control systems being too sensitive to damage -Slight boost to crew gunnery accuracy -Fix offset fire director radar -Fix Contact report time format -Fix ship hull uneven causing drift to port -Properly remove AI waypoints from map News: -Allow custom images for missions -Option to delete missions in Mission E… | 23636362 | |
| Game update | Patch news Build #491 Hey! A small update with some bugfixes and small improvements. Patch Notes Build #491 Fixes: -Fix trigger id in mission editor not updating when switching groups. -Recon plane behaviour update News: -Volume sliders for interior ambience -Increased Fire director lock range to 38km | 23589904 | |
| In-game event | After-launch patch is live Hey everyone! Here's a small patch that should hopefully fix some of the pressing issues. Thanks to everyone who has reported issues and also tried the beta branch! A case where the player character would freeze has been discovered and hopefully solved. Controllers have been affecting the player movement, so I have now removed those inputs. I will look at adding controller support in the future… | 23562198 | |
| Community | Battleship Command is OUT NOW! Hey everyone! Finally! It is happening!! After so many years of hard, but very enjoyable work, I can share Battleship Command with you all. The game is released as Early Access, which means that it is not complete yet. It has a roadmap with upcoming big features. But there are also many small “quality of life” features and missing mechanics that will be added over time. The great opportunity wi… | — | |
| Community | Pre-Launch Patch Hey everyone! It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command! I am very thankful that they have been trying the game and sharing the experience. Some issues and bugs has surely been spotted, and I am hard at work trying to deal with them and improve the gameplay. Cheers! The latest few patches includes the following improvements: Fixes… | — | |
| Community | Devlog #4 - Scenario Editor Hello everyone! The last few weeks I've spent alot of time working on the damage systems, fire and flooding. I've also been going through some of the UI's doing some improvements. For this dev-log, lets have a look at the Quick Scenario game mode. It is an editor that lets you quickly create a scenario, be it for some quick combat or to do some target practice. Let me know if you have any ideas… | — | |
| Community | Devlog #3 - Dynamic Weather Hey everyone! It's been a busy month working on the pathfinding system for the AI-ships, terrain shader for varying seasons and the dynamic weather system. Lets do a showcase of the weather system for this dev-log. When setting up a scenario you can choose whether to have static weather with specific parameters or enable the dynamic system. The dynamic system means that the weather is changing… | — | |
| Community | Devlog #2 - Recon Planes & Search Lights Hey everyone! Today lets take a look at some of the features I've been working on the last week. Amongst other things, I have been improving the search lights, both the code, the visual representation, and the animation of the model. I have also modeled the Arado-196 float plane and made a first implementation of its usage in game. There have been a few questions regarding the turrets, so I als… | — | |
| Community | Devlog #1 - Orders Hello everyone! What an exciting day it was yesterday! I hope you all enjoyed the trailer. I can't stop watching it myself, as I love J.P Ferré's amazing work. Today I want to show you the system I have been working on for giving orders to the gunners of the ship. You can assign different targets and make your crew fire at them. The two fire control systems on the ship allows you to engage two… | — | |
| Community | Announcement - Devlog 0 Hi everyone! I am very excited to introduce you all to Battleship Command! Me and the team at MicroProse have been hard at work to create an immersive, naval simulator, that puts you in command of a massive wwii-era battleship. Over the coming weeks, I’ll be sharing more details, development updates, and previews both here and on our Discord server. Until next time! /Bracer | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.