EverSiege: Untold Ages
Playing now
60−22 vs. yesterday
2.2%of peak
All-time peak
2,748Apr 2026
Playing now
60−22 vs. yesterday
All-time peak
2,748Apr 2026
| Published | Title | Build |
|---|---|---|
| Update 1.2.4: Hotfix #2 Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERT · Multiplayer connections will not anymore dynamically switch to P2P instead of Steam… | 24413934 | |
| Update 1.2.4: Hotfix #1 Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES · Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory. · Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. U… | 24238243 | |
| Update 1.2.4: New Ancient Essence: Thundermajor Greetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder . If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you. ⚡ Chain Lightning Strike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds… | 24188509 | |
| Update 1.2.3: Master the arcane arts with our Mage Wargear, Xenothmajor Greetings, Scyrons! We are thrilled to unveil the new Wargear to the EverSiege roster: Xenoth , the Owl Mage . This mid-range arcane wielder bends the fabric of the battlefield through incremental spells, adaptive elemental power, and unmatched mobility. Whether you prefer to rain destruction from a distance or teleport out of danger at a moment's notice, Xenoth offers a deeply versatile playst… | 23909567 | |
| Update 1.2: Hotfix #1 Fixed an issue where a shard would disappears after a resync in the Elemental Planes · Fixed an issue where the War Dogs would only scale up with restored Towers · Fixed an issue where the Scyron's life bar had a specific visual issue · Fixed an issue where the Quest "Challenging Alliance" would be stucked after a Resync · Fixed an issue where the player is unable to upgrade the first upgrade o… | 23452430 | |
| Update 1.2: The Resynch system (Beta) is Live!major Greetings, Scyrons! Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta. Co-op Resynch System — Now in Beta We know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending. Here's how it works: When a desynchronization occurs, an error scre… | 23417064 | |
| Patch 1.1 - Hotfix #7 Gameplay · Crystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed. · The Crystal Tombs daily mission has also been fixed. Crashes · Attempted fix for a GPU crash occurring in Crystal Tombs. Multiplayer · Fix a desync that occurred when an acid geyser elemental hazard started on the map. If you run into any issues, don't hesitate to report… | 23213874 | |
| Patch 1.1 - Hotfix #6 Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now). This hotfix is also our 10th patch ( if you count the release of the game as a patch ), and we hope this goes to show how invested we are in addressing the feedback we have been… | 22906676 | |
| Patch 1.1 Hotfix #5 is Live We've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode , as well as fully reverting the Range Shard nerf from last week after seeing your feedback. We’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on oth… | 22785679 | |
| Patch 1.1 Hotfix #4 : Improvements & Fixes We've just deployed Patch 1.1 Hotfix #4 to fix several high-priority bugs that were impacting gameplay and performance. Co-op desync continues to be a major focus, and this update brings another round of improvements as we work toward eliminating these issues entirely. Shoutout to all the players sending in clips and bug reports. You're helping us make EverSiege better with every patch! BUG FIX… | 22732935 | |
| Patch 1.1 - Hotfix #3 Following our recent updates, we’ve deployed Patch 1.1 Hotfix #3 to address a couple of high-impact gameplay bugs that were affecting game experience and technical performance. This includes another focused effort to tackle desync issues in co-op, as part of our ongoing work to address them. A huge thanks to the players who shared clips and bug reports, your feedback is essential! Multiplayer /… | 22687388 | |
| Patch 1.1 Hotfix #2: Combat Integrity & Desync Cleanup Following our recent stability updates, we’ve deployed Patch 1.1 Hotfix #2 to address a couple of high-impact gameplay bugs that were affecting combat fairness and technical performance. A huge thanks to the players who shared clips and bug reports, your feedback is essential! Bug Fixes: · Fixed Flesh Golem regenerating its entire health pool every second, making it effectively unkillable · Fix… | 22636131 | |
| Patch 1.1 Hotfix #1: Desync & Matchmaking Stability Improvements Following the Patch 1.1 from yesterday, we have deployed a hotfix to address a few critical issues reported by the community. Thank you for your patience and for providing the logs that helped us track these down so quickly! Bug Fixes: · Desync Resolution: Fixed a desync issue occurring when skills were cast in rapid succession. · Matchmaking Fix : Fixed an issue preventing matches from startin… | 22633577 | |
| DEMO HOTFIX #6 | Stability & Tactical Refinement Hello there, Scyrons! We want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game. Changelog Bug Fixes ▸ Fixed several desync issues in multiplayer ▸ Fixed crashes that could occur during co-op or specific gameplay… | — | |
| Hotfix 2: Lobby Connection Fix Scyrons, Thank you for your continued support and for reporting issues as you encounter them. This focused update addresses a specific technical hurdle to ensure your multiplayer experience remains as smooth as possible. Changelog · Fixed an issue where the game would crash when the player was trying to reconnect in the lobby · Fixed an issue where if one player was disconnected from the online… | 22537765 | |
| Hotfix 1: Lost connection in solo play Scyrons, thank you so much for getting into the fight, breaking the siege. Thank you also for sharing your experience and reporting the occasional issue. Just to quickly reconfirm: You should be able to play the game (solo) without any internet connection. Only when you want to play with friends or others in co-op you need to be online. Changelog · Game freeze when connection lost in solo play.… | 22519728 | |
| HOTFIX #5 | Improvements, Rebalancing, and New Faction Intros Hello Scyron, Today we are releasing Hotfix #5 . This marks our last planned update to the Demo before we move toward the official launch. You can find the changlog below: ⚔️ Heroes & Combat · Fixed the option to hide damage numbers · Numerous fixes on evolution and artifact effects 🧪 Potions & Items · Fixed potion stacking which could malfunction · New potion effect on the Warlord concoction… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Jul 2026 | Wed | 14:15 | Update 1.2.4: Hotfix #2 | 24413934 | public | 3 | — |