EverSiege: Untold Ages · public · first seen
Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency.
Multiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3363681 | 1312622866852722472 | — |
| 3363682 | 3779608906839504510 | — |
| 3363683 | 3582926542374675679 | — |