Update 1.2.4: Hotfix #2

EverSiege: Untold Ages · published · build 24413934

Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency.


REVERT

  • Multiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.