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Apps›Virtual Pool 4›Audience

Virtual Pool 4

GameApp ID 336,150by CelerisReleased 11 May 2015
WindowsEngine —
SportsBilliardsSimulationMultiplayerSnookerSingleplayer+2
View on SteamCompareShare
App ID336,150
Release date11 May 2015
Engine—
Install size1.22 GB
TypeGame
Last update17 Apr 2026
Steam DeckUnsupported
DLC0
DeveloperCeleris
Changenumber37,433,691
Price$24.99
Packages0
PublisherCeleris
SystemsWindows
Followers—
Depots1
Virtual Pool 4
  • Celeris·Celeris
  • Released 11 May 2015·App 336150

Steam user reviews

Very Positive

83.0%· 843 reviews

Recent Very Positive · 83%

SteamPeaks Rating

79.4 Positive

Recent 30 days 80.3

How it works ›

Playing now

35

Sampling since 07:11 UTC

35%of peak

All-time peak

99

Apr 2020

Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Updated 1 minute ago
Data by SteamPeaks.com
Estimates
Availability
Technical
MetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Streamer Effect

Do streams move Virtual Pool 4?

Every gameHow this is computedNot sampled
Virtual Pool 4 is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (310 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
Hours, Honestly

How long people play Virtual Pool 4

Every gameHow this is computedComputed 13 hours ago
Sample too small: no sampled review with a playtime on file, 30 needed before the figures are written. The reviews poller samples each game’s reviews in turn; the funnel job reads them daily.
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
37.1%
unlocked the most common achievement
Finished
no finish match
none of the 44 achievements reads like the end of the game
Everything
0.3%
unlocked the rarest achievement
Achievements
44
with an unlock share on 6 Sep 2026
Win Gamestarted37.1%
Combo Shot35.4%
Safety Shot35.0%
Win Match34.1%
Bank Shot33.9%
Carom Shot31.0%
Sweet 1630.6%
Whitewash29.8%
Billiard Shot29.7%
Quarter-Finals28.3%
33 more achievements between
Run 100everything0.3%

Global unlock shares from Steam’s own achievement percentages, read on 6 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. How this is computed. Data by SteamPeaks.com.

Best Time to Play

When Virtual Pool 4 is busiest

How this is computedHourly sample 49 minutes ago
Needs four weeks of hourly samples, 2 on file (25 hourly rows since 6 Sep 2026, 07:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How Virtual Pool 4 holds its players

Every gameHow this is computedComputed 34 hours ago

Holds better than 98% of sports games at month 135.

Launch level
17
average players, best of the first three months from May 2015
Share now
246%
of the launch level, Aug 2026, month 135
Half-life
not reached
still above half of launch after 136 months
Standing
98th
percentile among sports games at month 135
Revivals
0
no month after the first year above 1.5× the prior six
Share of the launch level by month since launch · sports games · 42 games at launch
0% 100% 200% 300% 320% Launch 12 24 36 48 60 72 84 96 108 120 132 half of launch half of launch
Virtual Pool 4Middle half of sports gamesMedian sports gameHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, May 2015 to Aug 2026, each month divided by the launch level (17). The band is the 25th to 75th percentile of sports games at each month since launch (42 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.