Alien Grounds
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #28 - UI + Monthly LB bug Added: Leaderboard link on the Mission End screen · Fixed: New player scores sometimes didn’t appear on the Monthly Leaderboard right away (score was not lost - it would show after another mission or restart) · Improved: SaveGame score security · Improved: HUD alignment - labels/numbers now align to the screen corners | — | |
| In-game event | Update #27 - Headshot Indicator + Leaderboard Cleanup A small quality-of-life + polish update. Added · New Portal option: Headshot Indicator (unlocks at 50,000 Overall Score ) Leaderboard · Removed zero-score entries · All-Time Overall Score leaderboard is now visible on the Community Hub Fixes · Beam weapon visual misalignment caused by weapon sway · Latent tails in Enemy BP · Settings UI: gamepad navigation now reaches all buttons Optimization ·… | — | |
| In-game event | Update 26 - first update of 2026 A quality-of-life update to start the year. Gameplay · Reduced spawn time when firing the Freeze weapon. Mission Start · Simplified the Mission Start UI - scores are no longer shown there. Portal - Crosshair (available from the start) · Small (Dot) · Small (No Dot) · Large (Dot) · Large (No Dot) · Dot Only · Off Portal - HUD Type options · Default · Minimal · Crosshair Only Portal - HUD Color o… | — | |
| In-game event | Update #25 - Crosshair-Only HUD + Recoil Refresh New: Crosshair-Only HUD (Portal option) · Full immersion - no numbers in the way · Cleaner screenshots of the Alien Grounds · HUD color option is planned next Weapon feel updates · Updated recoil for Automatic Rifle and Pistol · Better match for the current game pace · More precise aiming and control · Increased firing speed for the Automatic Rifle for stronger crowd control Crosshair · Smaller… | — | |
| In-game event | Update #24 – Enemy Roles, Visual Clarity, and Balance Improvement This update focuses on improving combat readability, enemy behavior, and overall balance across missions. What’s new: · Enemy roles are now more distinct (Runner, Shooter, Tank) · Improved visual clarity on darker maps · Updated enemy colors and markings for better recognition in combat · Refined glowing eye effects to reduce visual noise · Shooter enemies are now easier to track during long-ra… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.