Alien Grounds · published

This update focuses on improving combat readability, enemy behavior, and overall balance across missions.
What’s new:
Enemy roles are now more distinct (Runner, Shooter, Tank)
Improved visual clarity on darker maps
Updated enemy colors and markings for better recognition in combat
Refined glowing eye effects to reduce visual noise
Shooter enemies are now easier to track during long-range engagements
Balance tweaks to health, speed, damage, and scoring
Minor gameplay and polish fixes
These changes are aimed at making fast situations easier to read without reducing difficulty or intensity.
As always, feedback is welcome. Thanks for playing and pushing the game forward.