TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-
Playing now
12−8 vs. yesterday
4.5%of peak
All-time peak
264Apr 2025
Playing now
12−8 vs. yesterday
All-time peak
264Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Ver. 2.1.2 Patch Update Notice We have released ver. 2.1.2. Changes: · Eased the unlock conditions for SHIRANUI Tier 101~104 ※If the conditions are already met, they will be unlocked automatically after the update. Bug Fixes: · Fixed an issue in Practice within Game Modes where the availability check for the VANISH option in NORMAL mode was not being applied correctly depending on the control type · Fixed an issue where the… | 22826311 | |
| Game update | Ver. 2.1.1 Patch Update Notice We have released ver. 2.1.1. This update primarily includes bug fixes and accompanying adjustments/changes. We apologize for the inconvenience. Fixes and Changes: · Introduction of “Legacy input” · Deprecation of “Latency-mitigation” Since the behavior of “Latency-mitigation” was designated as NG, we introduced “Legacy input,” which can partially incorporate behavior from past TGM titles. · Fix… | 21795384 | |
| In-game event | Ver.2.1.0 Patch Update Notice We have released ver. 2.1.0. With this, ver. 2.0.2 beta has ended. Changes: · Added STANDARD control type to: NORMAL / NORMAL 1.1 / NORMAL 2.1 / NORMAL 3.1 · Added TGM control type to: MARATHON / SPRINT / ULTRA · Added a hidden mode · Updated Credit 2 · Added control-type icons on the ARCADE mode selection screen · Added an indicator showing HOLD is unavailable during gameplay · DirectX 11 supp… | 21776056 | |
| Game update | Ver. 1.8.6 Patch Update Notice We have released ver. 1.8.6. Changes: · Implemented the render-latency countermeasures introduced in ver. 1.9.2 (beta). Bug Fixes: · In ver. 1.8.5, V-Sync was forcibly set to OFF as a workaround; fixed an issue where the Graphics Options might still display V-Sync as ON. Discussions: | 21108140 | |
| Game update | Ver. 1.8.5 Patch Emergency Update Notice We have carried out an emergency update. Retail version → ver. 1.8.5 Beta version → ver. 1.9.1 As a result of the ver. 1.9.0 (beta) release, we discovered that aside from the beta the retail version also had a major launch issue on Windows 11. Therefore, we issued an emergency update: Forced the V-Sync setting to OFF Due to a priority issue with V-Sync settings on Windows 11 Known issue with th… | — | |
| Game update | Ver. 1.8.4 Patch Update Notice We have released Ver. 1.8.4. This is a patch for portions we couldn’t finish verifying in time for 1.8.3. · Ranking display?related fixes. Discussions: | 20008713 | |
| Community | Event: “Challenge from Hirashima-P Part 4” This event is a special format. Please accept Producer Hirashima's challenge based on NORMAL mode. ※Note: There is a comment stating that, for various reasons, this is not a serious playthrough. Placement will be evaluated primarily on the following: ・Level priority ※Grade priority (not displayed during replay, but prioritized) ■ How to Enter: Obtain the replay file ※There were no issues, so we… | — | |
| Game update | Ver. 1.8.3 Patch Update Notice We have released Ver. 1.8.3. This version changes the behavior for retaining settings when playing alongside replay data or when playing under the same settings. Reason for the change: To ensure event fairness, we had previously disabled changing settings. However, since no anticipated issues arose across the last three events, we have decided to revise the scope of settings retention. Please u… | 19953466 | |
| Game update | Ver. 1.8.2 Patch Update Notice We have released Ver. 1.8.2. This is a bug-fix and adjustment update addressing issues in Ver. 1.8.0 and 1.8.1. Fixes and Changes: · Fixed an issue where BGM might not play in NORMAL (2.1). · Fixed issues related to replay data. · On the Replay Data list screen, when displaying in performance order, data that has lost compatibility is now treated as out of ranking (excluded). Discussions: | 19921763 | |
| Game update | Ver. 1.8.1 Patch Update Notice We have released Ver. 1.8.1. This update mainly consists of bug fixes for Ver. 1.8.0. Adjustments: · Adjusted the volume of certain BGM tracks. Bug Fixes: · Corrected UI text. · Adjusted the volume of certain sound effects in ASUKA mode. · When displaying replays in performance order, entries without a title now sort correctly. · During replay playback for NORMAL (1.1/2.1), the correct grade is… | 19894096 | |
| Community | This Week’s Schedule and a Small Tidbit We’re sharing this week’s schedule. · We plan to roll out Ver. 1.8.1, focused mainly on bug fixes, by tomorrow evening (JST). · We plan to hold “Challenge from Hirashima-P Part 4” this Friday. We’ve prepared replay data for NORMAL 3.1. Even if you haven’t unlocked NORMAL 3.1 yet, you can join using this replay data; however, the event rules are not TGM style. Note: Unlock conditions for NORMAL… | — | |
| In-game event | Ver.1.8.0 Patch Update Notice We have released Ver. 1.8.0. As previously announced, there will be no detailed report for this version. We appreciate your understanding. Additions & Adjustments: · Added option to configure mitigation controls for users experiencing environmental latency (Latency-mitigation system). · In windowed mode, the cursor is now shown on the title bar and window frame. · Minor UI text revisions. · Adj… | 19865619 | |
| Community | Release Schedule Delay Notice for Ver. 1.8.0 We were preparing to release Ver. 1.8.0, but since last week our development staff has been resting due to illness, and today a medical institution has instructed that they need to remain off duty for the rest of this week. Furthermore, next week in Japan is the “Obon holiday,” during which our debug team will also be absent. Therefore, it looks likely that the release of Ver. 1.8.0 will slip t… | — | |
| Community | Development Report: Progress Update for Ver.1.8.0 We are currently developing Ver.1.8.0. As announced with Ver.1.7.0, this will be the second half of the major TGMstyle adjustments. The primary focus is on adding new features to NORMAL mode, along with corresponding changes to onscreen information. Request: For Ver.1.8.0, we will not list any change details beyond bug fixes, so please use your discretion. Discussions: | — | |
| Game update | Ver. 1.7.2 Patch Update Notice During verification of the Ver.1.7.0 update, it was discovered that the adjustment data for ASUKA EASY mode was unintentionally referencing data from another mode. Therefore, after an emergency consultation with our licensor, we have issued an urgent Ver.1.7.2 update to correct this. Cause: Although almost no changes were planned for ASUKA EASY, during the process of adjusting the presentation,… | 19353246 | |
| Game update | Ver. 1.7.1 Patch Update Notice We have updated to Ver.1.7.1. Changes: · Adjusted the result screen presentation for ASUKA (Easy) · Enabled advancing the result screen with the confirm button · Updated Credit Roll 2 · Added a setting to toggle the display or hiding of replay data from past versions. Bug Fixes: · Fixed an issue on the result screen where the pinch time SE could sometimes play · Text corrections and adjustments… | 19340194 | |
| In-game event | Ver.1.7.0 Patch Update Notice We have updated to Ver.1.7.0. Notice: · All replay data for TGMstyle versions below Ver.1.7.0, as well as all versusmode replay data, can no longer be played back. Changes: · The BGM system has been revamped. · The method for evaluating titles in NORMAL mode has been changed. · Title icon display in NORMAL mode is now supported. · To see icons on the modeselection screen, you must earn the titl… | 19310859 | |
| Community | Development Report: Progress on Version 1.7.0 We are currently working on Version 1.7.0. Because this update includes major additions and changes, it is taking extra time for licensing approval. Main Changes: · TGM Style Control Behavior Updated We’ve revised control inputs for all modes playable in TGM Style. 【【【Important 】】】 As a result, the following replays from versions earlier than 1.7.0 can no longer be viewed: ・All replays played i… | — | |
| Community | Event: “Hirashima-P’s Challenge, Part 3 This event features a daring challenge based on Marathon Mode, crafted by Hirashima-P. Accept the gauntlet and compete! ・Judging Criteria: Standard Style: Score priority TGM Style: Line-clear count priority ・How to Participate: Download the replay files Download event #03.zip and extract, producing: ultra_20250703_162502.bin ultra_20250703_163419.bin Copy the files to: C:\Users\ \AppData\Local\… | — | |
| Game update | Ver. 1.6.1 Patch Update Notice We have released Version 1.6.1. Bug Fixes: · Fixed an issue where the KONOHA (Easy) leaderboard was not sorting as intended. · Resolved a problem in Practice mode that prevented level settings from being applied correctly for players without the ASUKA MASTER title. · Corrected an issue in NORMAL mode where Tetrominoes in the bonus game (post Level 999) were not appearing as stealth pieces. We a… | 19088619 | |
| In-game event | Ver.1.6.0 Patch Update Notice We have now released the Version 1.6.0 update. The main changes are as follows: Update Details: · Added EASY and HARD modes to ASUKA Mode HARD mode can only be selected by players who hold the ASUKA MASTER title. Note: Players without the title can still load and practice using those replays. · New KONOHA (Easy) Category ※In Practice → Replay, all options except the Event Mode category have bee… | 19075553 | |
| Community | Development Chat: Game Balance This is just casual conversation?feel free to tune in or out as you like. In the next update (Ver. 1.6.0), two new modes will be added to ASUKA: ASUKA EASY and ASUKA HARD. We’re rethinking the overall game balance relative to the other modes. In particular, ASUKA EASY is “easier” than NORMAL in terms of difficulty (strictly speaking). But that raises questions: What then is the role of NORMAL?… | — | |
| Community | Development Chat: Stealth updates This is just casual conversation?feel free to tune in or out as you like. We’re currently verifying Version 1.6.0 and updating the changelog as we go. Some people asked about “stealth updates,” but these have existed in every version release to date. Stealth updates generally occur in the following cases. We hope you’ll understand · Minor code tweaks rather than feature changes · Vulnerability… | — | |
| Community | Development Report: Notice of Version 1.6.0 Update We are currently in the process of rolling out the Version 1.6.0 update. ----------------------Correction---------------------- 2025/06/25 17:31 (JST) Due to a scheduled facilities inspection of the tenant building, we would be unable to provide emergency support if we proceed with the release this weekend. Therefore, we will postpone the release until next week. ----------------------Correctio… | — | |
| Community | Development Report: Notice of the Second Open Test We are currently conducting the second open test. In the new environment, only XInput is supported. Before the official release, we kindly ask all users who have been using DirectInput controllers to use this test to transition to Steam Input. In the new environment: Maximum number of keyboards accessible: 4 Maximum number of controllers accessible: 8 While the game is running, you can navigate… | — | |
| Game update | Ver. 1.5.1 Patch Update Notice We have released an update to Ver.1.5.1. We apologize for the delay in announcing this matter. Changes: ・Adjusted the display of higher-tier titles This only involves tweaking the specified display range. There are no changes to difficulty or ratings. Discussions: | 18699149 | |
| In-game event | Ver.1.5.0 Patch Update Notice Ver.1.5.0 has been released. Here are the details of the update: ■ Adjustments: · Addressed stability issues when a non-primary monitor has a refresh rate higher than 240Hz ■ Bug Fixes: · Fixed a bug where keyboard input would become unresponsive · Fixed an issue in MASTER mode replays where the medal count display was not updating correctly when using fast-forward or rewind during playback. ■… | 18671010 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.