LEGO® Worlds
Playing now
38−6 vs. yesterday
0.8%of peak
All-time peak
4,839Playing now
38−6 vs. yesterday
All-time peak
4,839Jun 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Been a while. Let's share some news! Hi folks, Been a while since we spoke. We've been busy getting the Switch version out there and now are back on the track of version parity once again. We've got an update due soon for the next DLC, but it'll also include some changes to the main game as part of an update too. These include a new tool we're calling the Planner, which auto-builds houses in quick time for you. And a much needed u… | — | |
| Game update | LEGO Worlds - Classic Space Now Available (+ Title Update 2 Inbound)! It’s time to make space, literally! The Classic Space pack has finally arrived for LEGO Worlds and it’s packed with an assortment of plastic perfection for you to explore, discover and create. Whether you want to zip around in style in a moon buggy, fly through the atmosphere in a rather epic Space Cruiser or hunt down an alien there’s plenty to play with. There’s so much to peruse and play wit… | — | |
| Game update | Update 1.2 Live - NEXO Knights! Hello heroes! The TT team has been busying away on a whole host of extra goodies to make your LEGO® Worlds experience even more fun. Starting today you’ll see a plethora of particularly impressive bits and pieces so without a further ado… NEXO KNIGHTS The legendary NEXO KNIGHTS™ have arrived in LEGO® Worlds alongside a suite of creatures, vehicles, props, items and of course the heroes themselv… | — | |
| Game update | v1.1 Now Live! - Sandbox Mode Added Hi everyone! We’re pleased to announce that Title Update 1 for LEGO® Worlds is now live! This update has added a few heavily requested features, as well as adding additional content and lots of new tweaks that we have made as well! SANDBOX MODE We’ve added 'Sandbox Mode’! This is a fully creative building experience for LEGO Worlds: you’ll have all of the tools, objects and bricks unlocked from… | — | |
| Game update | March 17th Patch: Crash Fix Hi all, The Crash that was introduced by yesterdays Patch (Completing quests that resulted in the player being awarded an LXFML or Item) has been resolved and is now live. We have also updated a quest we discovered had an issue during test as well (Dino Tracker Protection Quest against the Coelophysis) Regards, Chris | — | |
| Game update | March 16th Patch: Save Data Loss, Crashes and More resolved. Hi all, A new patch resolving multiple crashes and Save Data loss from entering Online games is now live. We are also at work on the first content update, which will share more news on soon. So stay tuned for that! As always keep adding your suggestions to the suggestions thread, and we will keep monitoring the Bug Reporting Forums for any more issues that you may come across. Regards, Chris --… | — | |
| Game update | Performance Patch - Now Live Hi all, We have released a performance patch to solve the Frame Rate issues found in DX11 builds. You should now see improved performance across the game. We will continue to look at improving it further in future updates as well going forwards. Please continue to share any issues you have in our Bug Reporting forum, as our QA team are diligently reading through them to make sure we're aware of… | — | |
| Game update | LEGO Worlds - v1.00 Now live! Hi all, WE MADE IT! As of now LEGO Worlds is no longer in Early Access, and has moved into it's v1 state! We want to share one last Thank You to our Early Access community, and welcome new players to the fold as we move onto the next step in the LEGO Worlds journey. We have thoroughly enjoyed our time these past two years, and look forward to what comes next! Also, we have one last surprise tha… | — | |
| Community | LEGO® Worlds - Launch Trailer ARE. YOU. READY!!!! | — | |
| Community | Thank You Hello! Well here we go then, the final Weekend before LEGO Worlds leaves Early Access. It feels like a lifetime ago since the first images of a certain Instruction Manual began to circulate on a LEGO fansite ( and then we revealed the game fully with this trailer: We want to thank you for every note, post and comment detailing feedback on how we can look to improve the game. Whilst leaving Earl… | — | |
| Community | LEGO® Worlds - Release Date & Early Access Rewards Hi all, As you already know, LEGO® Worlds is leaving Early Access really soon, and we plan on using the lead up to release to take a little trip down memory lane as we prepare for that highly anticipated v1.0! As such keep your eyes peeled for news on us re-releasing older versions of the game, so we can look at how far we’ve come since day one! This will lead up to our release date nicely. A d… | — | |
| Community | LEGO Worlds will be leaving Early Access in February 2017 Hi all, As you may now be seeing from the news spreading around, LEGO® Worlds is leaving Early Access in February next year and coming to console as well. We wanted to share our thanks to you all for helping us during our first ever attempt at not only Early Access, but at doing something that is outside the realms of our normal game design. It has been a project that our team has been excited… | — | |
| Community | 15... Developer Diary with John Hodskinson Hi all, As you've been very, very patient with our countdown, we thought it best to share with you some news on what we've actually been working on these past few months. We're still a long way from actually releasing an update, but stay tuned to the countdown for some pretty major news. But enough from me; here's more of me....oh yes, and our GAME DIRECTOR talking about the work that has gone… | — | |
| Community | Build Challenge - "Free Build - The Sequel"! Hi all! It’s time for a new Building Challenge. For those of you who are new to LEGO® Worlds, we issue a task to our community, and see if you're able to build something to be submitted by a certain deadline for judging. Our favourites are showcased across our various social media accounts and if we really like the model, we’ll put it in the game! This time, we’re giving everyone another comple… | — | |
| Community | Update 6: Patch 4 - No More Beta Hi all, Patch 4 for Update 6 has now released. With it we have solved several more performance issues and as a result we are now ready to move the game out of beta and back onto our default game branch, meaning that everyone is now on the same game! We're going full steam ahead with update 7, and hope to have some news to share in a couple of weeks regarding what exactly is planned for it! In t… | — | |
| Community | Update 6; Patch 3 now live. 4 Player enabled. LEGO Worlds Update 6 – Patch 3 Hi all, We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players! Here’s your lovely patch notes for this update: Major Fixes · Online Multiplayer now supports 3 clients to 1 host (4-Player) · Fixed a rare crash caused by clien… | — | |
| Community | Dev Diary - Networking 1 Hello Worlds explorers/discoverers/creators! I'm Ciaran, one of the younger programmers on the LEGO Worlds team here at TT. I've been working on the game for over 18 months now on a wide variety of features, but my most significant contributions have been the terrain editing tools and extensions to the terrain generation like caves. But for the past eight months all of my efforts have been devo… | — | |
| Game update | Update 6 Patch 2 Hello LEGO Worldians, The team has been hard at work fixing issues encountered in the Update 6 beta branch, so heres another patch with the following fixes in: Major fixes · Various crash fixes, including: - Fixed a crash caused by prop deletion on Save & Exit - Fixed crash that occurred when processing change history - Fixed crash caused by larger transfers of chunk data - Fixed customiser rel… | — | |
| Game update | Update 6 Patch 1 Hey Folks, Just a quick Patch release to the Update 6 beta branch to tackle some of the immediate issues we've encountered from the community post-release. Major Fixes · Various Crash Fixes, including: - Fix for crash caused by spamming "Join Game" button on client machines - Fix for crash caused by becoming client-machine after being host-machine - Fix for crash caused by save & Quit option ·… | — | |
| Community | The Booth at E3 Hey all, Not been able to get on here much but can tell you the team are already hard at work on a patch to the build. Meanwhile we've just put out a couple of pictures of the Booth we have at E3 on Twitter including the awesome Cloud Palace physical build. We've got a few little bits and pieces going on over the next few days and we'll try to let you know when they are about to happen so you c… | — | |
| Game update | UPDATE 6 LIVE - ONLINE MULTIPLAYER Hi all, Well it’s finally here. The thing you’ve all been waiting for; the Grapple Gun! Oh yeah, and a First Person Camera …. AND ONLINE MULTIPLAYER!!! That’s right, starting right now, you can opt into a Beta branch on your Steam library that allows you and one of your friends on your Steam Friends list to play in each-others Worlds together for the very first time! Race, Build, Explore, Destr… | — | |
| Community | E3: YouTube Live on Monday Hi all, As you know, we're going to be at E3 next week. Well, we will have a pretty big announcement to go with it, so you may want to watch YouTube Live at around 9am PDT (that's 5PM in the UK, 6PM in Central Europe) on Monday. Seriously, watch it... Speak soon! Chris | — | |
| Community | New Developer Diary: Vehicle Controls Our Game Director, John Hodskinson, has written up a new Dev Diary. This time discussing some upcoming Vehicle Controls changes. Head here to read more: | — | |
| Community | Last chance to submit models for E3! Hi folks, As we said before, we're heading to E3 and are going to run a video reel with your creations on them during downtimes. Friday this week is the last chance you have to submit them to us before the video is put together and locked off, so hurry! Head to to send us your lxfml files! Thank, Chris | — | |
| Community | Dev Diary Follow-up; Lighting and Atmospherics Hi all, Allow me to be the first person to share our perspective on some of the upcoming changes to LEGO® Worlds over the next couple of months. We’ve come a mighty long way, and we’ve got a mighty long way to go, but we’re starting to see some excellent progress following Emilio’s Dev Diary on the visuals of the game: Let’s take a look shall we? Per Biome Atmospherics : We always want to make… | — | |
| Community | Send us your Creations and we'll show them at E3! Hi all, We're going to be at E3 this year, and we want to show all your lovely builds to the gathering crowds! We've set up a way to submit your LXFML files for us to do just that. One of us will then download them (probably me) and then they'll be compiled together and placed into someones Worlds (probably mine) and that person will then make a super lovely-awesome-video with their mighty-mega… | — | |
| Game update | Update 5 - Patch 2 Live! (And some extra news!) Hi folks, We've released another Patch for Update 5. This should hopefully solve a few more issues that some people were having with the Update when we pushed it live. Check out our Patch Notes here: · Various Crash Fixes · Underwater AI should now path correctly · Altered draw distance settings for 3 highest options + This is to address a LOD banding issue that occurs on higher settings · Corr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.