Octohill Ski Tycoon
Playing now
2+1 vs. yesterday
67%of peak
All-time peak
310 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Major update progress: Seasons are coming The ski holidays in Europe are mostly over so it's a good moment to share some updates. The next major update development picks up the pace, it's still a long way to go but the list of items to be included is mostly finalized. Seasons The main focus of the update, seasons introduction means the snow depth will now change on its own throughout the year. In summer, lower parts of the mountain wil… | — | |
| Game update | Patch v1.2.11 Addresses some bugs, including the notorious Mac black slopes problem. Full changelog: · fix: rendering issues in some macOS versions (no more black snow) · fix: crash when no audio devices found · fix: orange/red arrows colors not always updated when building gets (dis)connected · fix: slopes on overcrowding overlay are always green · fix: translations for new ui settings (sorry I forgot them)… | — | |
| In-game event | UI Scaling & Sensitivity Update The update is rather small but adds a couple of important items that have been requested for a long time. In the game options you'll find few new settings: UI scaling which can make all the menus smaller or bigger, and camera movement speed controls which can be used to adjust mouse sensitivity. Full changelog: · new setting: UI scaling · new setting: camera movement and zoom speeds · improved… | 21288136 | |
| Game update | Patch v1.2.7 fixed crash when destroying ski school and placing something there very fast · fixed rare crash on upgrading depots/warehouses · fixed performance issues when groomer snowcat cannot reach the target from its depot · improved freeriders thinking · updated demo versions with QoL things from major update | — | |
| Major update | Freestyle Major Update is out! Today is the day when all the new features and fixes are finally being rolled out to everybody. Because of this, the game is also discounted for 10 days, so if you were waiting for a moment: it has come! You can find the full changelog in the end of the post, but here is the key new content worth to cover in more details: Snow parks You can now try the collection of jumps, rails and boxes which… | 20912028 | |
| Community | Freestyle Major Update release date & beta branch Hello folks, the major update is finally close to its completion. It will be officially released on 25th of November, and you can already try it out in beta branch! Update summary As highlighted before, the update is focused on additional services and options to ride for your guests, including ski schools, terrain parks and freeride areas. It also adds some QoL features (mostly overlays improve… | — | |
| Community | Major Update Progress The work on the first Octohill major update is progressing steady, and it seems like a good moment to share some details one what it will include. Freestyle Update will focus on different wintersport activities, and will also improve some of the existing mechanics, most of that based on your ideas and requests. To be more specific, here is what you can expect: Snowparks Several different terrai… | — | |
| In-game event | Map Levels Preview Update This update brings ability to see potential levels when creating a custom map, and also includes several other features and bugfixes. Full changelog: · estimated levels can be shown on the custom maps preview · achievements unlocked popup stays for a few seconds · feedback text now has autowrap (y'all knew you can just hit 'enter' anyway, didn't you?) · unreachable deconstruction tiles are now… | 18602648 | |
| In-game event | Welcome Estimator Rebirth Update The update brings in several fixes and UI/QoL improvements, based on the players' feedback. The most notable among them is the completely redesigned Estimator Tool and new wiki (but there are others, too). Estimator tool Estimator is not a tool that only covers the most basic cases anymore. It has become an ultimate trail-making (or planning) solution, whether you need to create a long new trai… | 18089351 | |
| Game update | Patch v1.0.7 + more help pages Since some of you liked the cheat sheet, there are two more pages to it covering other common questions now. You can open it from the tasks tab on the left. Full changelog: · Two more pages for the help menu · Distinct color for disconnected building arrows (as red as possible) (the partially connected ones kept their orange) · Minor UI improvements · Fix road generation issues (affected Portil… | 17840160 | |
| In-game event | Update v1.0.6: Cheat sheet for new players Thanks for all the feedback. It seems the connection mechanics are a bit too confusing to learn, which is why I introduce the cheat sheet - a short term solution and a guide that contains the most common problems and solutions with trails/buildings connections. It can be opened in game at any time by pressing "Help" under the tasks tab on the left (or pressing the tasks button if there's none l… | 17812916 | |
| Game update | Patch v1.0.4 fix occasional crash when visitor enters a building at a wrong time · fix problem with custom heightmaps loading on Windows | 17786900 | |
| News | Octohill v1.0 is live now! After few intense weeks of making everything perfect, the full release of Octohill Ski tycoon is finally here. Get your own ski resort now! Things the full version brings in · 11 preset maps of different size and difficulties · Procedurally or heightmap image generated maps (up to 16 times bigger than the demo one) · Hotels (for large resorts where you can't explore everything in one day) · Top… | — | |
| Announcement | Release date, next fest and demo updates This announcement brings some very exciting news. There's a release date finally set, the demo and full versions content is finalised and on top of that Octohill takes part in the Steam Next Fest in the coming week. Release date is set for March, 19! Octohill Ski Tycoon is getting its full release on 19th of March. Save the date in your calendar! If you want a sneak peek at what will be availab… | — | |
| Community | A word about helicopters The next important chapter which should be considered essential for a ski resort tycoon is finally complete: helicopters. In the game, they play several roles: · Bright red search and rescue helicopters for urgent medical evacuation. Quick rescue will not only save lives but also help you mitigate the reputation penalty for injuries. · Heavy-duty cargo helicopters for remote areas construction.… | — | |
| In-game event | Discord, bugfixes and visual effects Hello and Happy New Year! This post contains few updates on what I've been doing over the last weeks. Discord server launch Octohill now has an official discord server! You can join it from links on Steam pages, or through a new button in demo UI. There's not a lot going on there, but feel free to discuss any topics related to the game with me or other players. Visual effects Skiers and snowmob… | — | |
| In-game event | Localization and dark mode update Localization Multiple language support has been in progress for quite some time now, and it's finally ready. So far, 7 languages are supported: English, French, German, Russian, Chinese (simplified) and Japanese. Languages other than English are prepared using machine translation (LLM based) with some surface level validation, please report any inconsistencies here in Steam discussions (or if y… | — | |
| News | Demo release announcement Free demo is finally out for everyone! Please give it a try and share your feedback! While the full game is still under development, your opinions on demo may change what the final version will look like. The demo itself will be updated over time as well (no new content will be added as it will go directly to the full version, but the UI, gameplay and graphics will be kept in sync). Playtesting… | — | |
| Community | Public playtest starts now! Everyone registered should have already received an invitation. The registration will stay open for the weekend, make sure to click "Request Access" on the main page if you're interested! Feedback reminder Please leave your feedback via: · Steam discussion thread if you want a public discussion · "Send Feedback" button in the game if you'd rather keep it private (or anonymous) The playtest will… | — | |
| News | Public playtest details and dates Thanks to everyone who showed interest in the public playtest, I'm now ready to open it to public! Important dates Playtest will start this Friday, 15th of November and will run for two weeks, until 29th of November so everyone registered can find some time to try the game. The registration will close in the first few days of the playtest so you still have chance to press this " Request Access… | — | |
| Community | Devlog #1: public playtest, demo and other announcements So, the first announcement is here. I'm working on some exciting stuff right now, but you all would probably rather hear about the game state, its closeness to completion and the release plans so that's what I'm going to write about. Demo I have far-reaching ideas, but the game is already playable and fun. The current plan is therefore to have a free demo released ASAP, to show the world what t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.