4 Penny Coffins
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DEV DIARY 6: A Look at the Professions In Whitechapel, everyone has a role to play. When a murder occurs in Ripper Mode, figuring out who is responsible means gathering evidence, comparing information, and working together to separate the truth from the lies. That's where professions come in. At the start of each match, players will be able to choose from one of three professions: News Hawk , Police , or Doctor . Each profession has… | — | |
| Community | 4 Penny Coffins Featured by IGN at gamescom! In their latest preview, IGN dives into what makes 4 Penny Coffins different from traditional social deduction games, including our class-based investigation system, Ripper Mode, and solo/co-op Magistrate Mode. You might investigate fingerprints, photograph evidence, question witnesses, and track footprints with your fellow investigators... Or you might be the Ripper, secretly manipulating the… | — | |
| Community | Check Out Our New Gameplay Trailer! We are excited to announce we have just released our newest trailer for 4 Penny Coffins, detailing exciting new gameplay mechanics and a closer look at the fearsome Ripper. You can catch the frightening new footage right now on our YouTube channel. Watch to get a first glimpse into some of the class-based cooperative detective work you'll perform on the sordid streets of Whitechapel. Don't forg… | — | |
| Community | Play 4 Penny Coffins at gamescom 2026! Will you be at gamescom 2026? We will! Other Ocean is pleased to announce that 4 Penny Coffins will be available to play on the floor of gamescom 2026. Come try out our gorgeous new horror/social investigation game at Hall 10.2, F-011F Wednesday, August 26 through Sunday August 30. You'll be able to get your hands on our single player Magistrate Mode, soak up some of the intense Whitechapel vib… | — | |
| Community | 4 Penny Coffins is Looking for Playtesters! Want to get a sneak peak at 4 Penny Coffins before it releases and be able to help shape the game? We are now accepting players for upcoming closed and open betas! Whether you're a seasoned social deduction player or just curious about hunting a demonic murderer through the streets of Whitechapel, we'd love to have you involved! Join the waitlist to be considered for upcoming playtests, provide… | — | |
| Community | DEV DIARY #5: Death Isn't Forever In Whitechapel, death is rarely the end of the story. One of the biggest challenges while designing 4 Penny Coffins was answering a simple question: "What happens when a player dies?" In many multiplayer games, death means waiting. You spend the rest of the match watching other people have fun while you hope the round ends quickly. We wanted to avoid that entirely. Instead, we designed death to… | — | |
| Community | DEV DIARY #4: A Look at 4 Penny Coffins' Game Modes One of the questions we hear most often is: "What's the difference between Magistrate Mode and Ripper Mode?" While both modes share the same Victorian world, investigation mechanics, and evidence systems, they're designed to deliver two very different experiences. So, What is the Difference? Magistrate Mode is a replayable investigation campaign for 1-5 players, where you and your team work tog… | — | |
| Community | DEV DIARY #3: Evidence is Everything In most social deduction games, players rely on instinct, behavior, verbal testimony, and social cues to uncover the truth. In 4 Penny Coffins , evidence is key, but it doesn't always mean truth. We wanted players to feel like they were building a case the way a detective would, which meant introducing physical evidence that players could collect, share, and draw conclusions from. At the same t… | — | |
| Community | DEV DIARY #2: A Look at the Ripper A Look at the Ripper in 4 Penny Coffins In 4 Penny Coffins , one player takes on the role of the Ripper: a victim of demonic possession that demands bloodshed at any cost. While innocent players investigate crime scenes, compare evidence, and attempt to uncover the truth, the Ripper works in the shadows manipulating suspicion to survive long enough to carry out the demon’s will. Unlike the anta… | — | |
| Community | DEV DIARY#1: An Interview with the Studio Director! Welcome to our first Dev Diary, an ongoing series where we give you, the players, a peak behind the curtain. Today, join Jared Petty (Marketing Manager) and Chris Navarro (Studio Director) as they discuss 4 Penny Coffins . Chris is the studio director for Other Ocean and ideated the concept of 4 Penny Coffins before handing it off to our lead designer. Check out the interview on YouTube now to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.