BEARZERKERS
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
3Oct 2015
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
3Oct 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.4.1 Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.… | — | |
| Game update | Update 0.4 BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be f… | — | |
| Game update | Update 0.3 BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes… | — | |
| Community | Development VLOG 9 | — | |
| Game update | Update 0.2.1 BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, wher… | — | |
| Game update | Update 0.2.0 BEARZERKERS 0.2.0 Change Log Additions - Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will conti… | — | |
| Community | BEARZERKERS Update 0.1.2 Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more. Changes · The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through · Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being c… | — | |
| Community | BEARZERKERS Update 0.1.1 (HOTFIX) We were alerted of a few minor issues after going live but these should be sorted out after this patch -Fixed game settings not saving their values over restart -Fixed non functional Cancel and Restore Default buttons in options menus. -Fixed an issue where Critters would not recharge skill bars in Gauntlet -Fixed minor graphical issue in the visual settings menu. -Fixed Steamworks integration. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.