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BEARZERKERSEventsUpdate 0.3
Game update

Update 0.3

BEARZERKERS · published 24 Jun 2016, 09:38 UTC

All eventsPlayers around this dateRead on Steam

BEARZERKERS 0.3 Change Log

Additions


- New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode!
- Added player count info for Hunt and Gauntlet modes in the title menu.
- Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward.
- New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo.
- New button prompts on the Critter UI for what to press to use skills in Gauntlet.
- More environment art in the Harvest Hell level.

Changes


- Critters no longer jump going up or down slopes in Panda Peak or Frozen Fjord.
- Oil on Bears now disappears gradually, representing time until oil is gone.
- If a player wins a round of Hunt while dead, they will respawn straight away.
- Gauntlet: Time based skills can now be seamlessly chained if you use the next charge close to the end time of the current charge, or if the button is held.
- Gauntlet: Reviving other players now takes 0.5 seconds instead of being instant.
- Gauntlet: Players can now recharge their skills inside of checkpoints.
- Gauntlet: Using skill charges no longer resets the recharge progress of the skill.
- Gauntlet: Adding a skill point to Charge has the new node starting filled rather than empty.
- Gauntlet: Trains in the finale will now crush bears.
- Gauntlet: The skill section of the critter UI is now in front of the central part, should be easier to read now.
- Loading screens are no longer static, for now they display an animated "Loading" message.
- Holding down a direction in the UI now moves at a different speed depending on which menu you are on, instead of them all being at maximum speed.
- Using alternative Bloom/HDR and SSAO effects, in game assets adjusted to appear similar to how they were.

Fixes


- Stunned Critters now animate properly during and after being stunned.
- Fixed oil slick visuals on Badger model.
- Ice cubes are now the correct size on frozen Critters.
- Music during the intro credits is now affected by in game volume settings.
- Gauntlet: Blue Cybear arms will now pop a single layer of your Barrier.
- Gauntlet: Barrier skill info now displays the correct info per level.
- Gauntlet Experimental : Survival lane now stops counting up while all players are dead.
- Mouse clicks are now registered as mouse activity preventing the mouse from disappearing.
- Fixed "Target Screen" slider in Graphics Options from having one too many options
- Can no longer steal control from other players in the UI while they are holding a direction down.

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