Mycopunk
Playing now
95+36 vs. yesterday
4.0%of peak
All-time peak
Playing now
95+36 vs. yesterday
All-time peak
Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pigeons at Devlog 7/10/26 Countering Projection Warping This little writeup is gonna be pretty technical, but I think it’s cool so too bad. Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one problem - perspective cameras warp geometry as it approaches the edge of the screen, and an oblong moonlet looks dumb as hell. We could make the camera 2D, but then the mission… | — | |
| Community | Pigeons at Devlog 7/3/26 Feeling Fulfilled I started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS. We’ve only just begun experimenting with hats, but here’s Scrapper wearing a Scrapper hat: As it turns out, hats are (basically) just gun crabs on a player model. So that’s cool. I also extended our skin modifier system to work with hat… | — | |
| Community | Pigeons at Devlog 6/19/26: Balancing Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go: Balance Changes We’ve got some big balance changes coming with the enemy update. We’re focusing on the Shocklance, Plate Launcher, and Swarm Launcher, and yes, Micro Detonators is ge… | — | |
| Community | Pigeons at Devlog 6/5/26: Prized Possession Equipping Skins The UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which we have a few ideas for… Prized Possession Redux Barrel rolling was one of our early experiments with co-op mechanics near the start of development. As the game became more fast-p… | — | |
| Community | Pigeons at Devlog 5/29/26: Incursion Hello! It’s almost June, which means we’re approaching the worst season of the year. But that has nothing to do with Mycopunk, so let’s move on to what we’ve been working on this week! Incursion We’ve been prototyping a new mission (currently called Incursion) for the next update. Incursion rewards you for each floor of an underground facility your progress through. I made a simple system for c… | — | |
| Community | Pigeons at Devlog 5/22/26: Exotics hi happy friday... New Exotics I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger: Phantom Limb On reload, a phantom Lead Flinger materializes and fires a copy of every bullet you fired prior to reloading. My goal with this upgrade was to give more of a reason to use the Lead Flinger without Big Fat Doobie. Of… | — | |
| Community | Pigeons at Devlog 5/15/26: A New Employee New Employee We’ve begun work on the 5th playable employee! The \ is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art: Enemy Improvements Our focus for the next major update is the big enemy overhaul. The fungus on New Atlas infects machines, so you should really be fighting machines and not metal soccer balls. We’ll be replacing… | — | |
| Community | Pigeons at Devlog 5/8/26: Voice Chat Voice Chat I spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both Unity and Wwise (our sound engine), and the one we tried broke the entire game. So that sucked. But we had much better luck this time around. Discord has a new(ish) SDK for games… | — | |
| Community | Pigeons at Devlog 5/1/26: Procedural Terrain Hello! In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe we’ll do two of these and then forget to post any more… Proc Gen Let’s start with something that didn’t happen this week, because I’m excited to talk about proc gen. Our procedu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.