Mycopunk
Playing now
139+25 vs. yesterday
5.8%of peak
All-time peak
2,397Jul 2025
Playing now
139+25 vs. yesterday
All-time peak
2,397Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pigeons at Devlog 8/19/26 - Cryo We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that! The August update is sort of a soft-launch of cryo so we have time to work out any balance issues or bugs before 1.0. We’ll be adding: · The cryo element (duh) · Four cryo-themed employee upgrades · A cryo exp… | — | |
| Community | The Roadmap to 1.0 13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode Ouroboros along with the Ice Floes, made two new weapons and a sick grenade, added procedural levels, and redesigned the enemies! We’ve learned so much since rel… | — | |
| Community | Pigeons at Devlog 7/24/26 - Grass & Moonlets Grassy Grass Hello again! This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage. Much like the terrain, the grass is built with Modifier Objects. Each of these Objects has an array of Modifier layers that all stack on top of each other to create the final look. These laye… | — | |
| Game update | 1.9.9 Fixed Pummeler’s fire rate stat being reversed · Fixed Adaptive Stabilizer’s stats being reversed · Controller: Movement deadzones apply to cursor movement · Fixed an issue that prevented the voice chat push-to-talk binding from being changed on controller · Opening the Ouroboros upgrade popup is now bound to 4/d-pad-left by default so it doesn’t interfere with other interactions. You can switc… | 24230386 | |
| Community | Pigeons at Devlog 7/10/26 Countering Projection Warping This little writeup is gonna be pretty technical, but I think it’s cool so too bad. Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one problem - perspective cameras warp geometry as it approaches the edge of the screen, and an oblong moonlet looks dumb as hell. We could make the camera 2D, but then the mission… | — | |
| Game update | 1.9.8 Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage stat · Fixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in multiplayer · Fixed an issue where firing a bunch of missiles at the same time with the Gunship Cannon made really loud explosion sounds · Improved how terrain is carv… | 24135173 | |
| Game update | 1.9.7 Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgrade · Fixed a bug that would make the pattern infuser show a different weapon each time you selected an upgrade to infuse into a ‘shared’ upgrade like Grenade Belt · Fixed the binding for boosting with the Blitseg clipping through the boost… | 24078170 | |
| Community | Pigeons at Devlog 7/3/26 Feeling Fulfilled I started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS. We’ve only just begun experimenting with hats, but here’s Scrapper wearing a Scrapper hat: As it turns out, hats are (basically) just gun crabs on a player model. So that’s cool. I also extended our skin modifier system to work with hat… | — | |
| Game update | 1.9.6 Fungus sometimes grows in Incursion rooms · Fixed an invisible error when using Phantom Limb · Plate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this upgrade boost the stats in the correct direction now. · Fixed an error that could occur if you entered the Codex window before discovering any data logs | 24026680 | |
| Game update | 1.9.5 Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud. · Fixed Oxythane Breach Escalation not appearing in the mission select screen after you’ve completed it. Now it shows up in the Gravity Farm region. · Fixed an error when trying to display popup text in the mission select scr… | 23989095 | |
| Game update | 1.9.4 Fixed an issue where the locked bunker would only carve out terrain for the host player · Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p · Fixed laptop screens in the main menu sometimes missing their texture · The sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit… | 23972496 | |
| Game update | 1.9.2 Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamation · Paid Time Off correctly spawns in every region again · Fixed bosses not moving in Ouroboros · Region-specific resources correctly appear when hovering over a mission on New Atlas · Fixed enemy sniper charge-up sounds not playing in the right position · Fixed an issue where trying to change a playe… | 23936377 | |
| Game update | 1.9.1 Hotfix Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we can give everyone who has unlocked infusion and opens the game 30 Antimass. · Increased the amount of Antimass Substrate from the first Overtime Assignment… | — | |
| Major update | 1.9 - THE ENEMY UPDATE Hey gang, Roachard here. Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'. Saxon operatives also discovered a buncha facilities hidden beneath the moon's surface, and they want us to check 'em out. Get to it! >> END TRANSMISSION Enemy Redesign · We’ve redesigned almost every enemy! The New Atlas fungus infects machin… | — | |
| Community | Pigeons at Devlog 6/19/26: Balancing Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go: Balance Changes We’ve got some big balance changes coming with the enemy update. We’re focusing on the Shocklance, Plate Launcher, and Swarm Launcher, and yes, Micro Detonators is ge… | — | |
| Community | Pigeons at Devlog 6/5/26: Prized Possession Equipping Skins The UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which we have a few ideas for… Prized Possession Redux Barrel rolling was one of our early experiments with co-op mechanics near the start of development. As the game became more fast-p… | — | |
| Game update | Update 1.8.7 - New Skins For Everyone! Rainbow Skins · Added a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifiers! The Debug Menu Returns · Re-enabled the debug tab in settings. As some people are still crashing during grass generation, we've added a temporary option to disable grass i… | 23551884 | |
| Community | Pigeons at Devlog 5/29/26: Incursion Hello! It’s almost June, which means we’re approaching the worst season of the year. But that has nothing to do with Mycopunk, so let’s move on to what we’ve been working on this week! Incursion We’ve been prototyping a new mission (currently called Incursion) for the next update. Incursion rewards you for each floor of an underground facility your progress through. I made a simple system for c… | — | |
| Game update | Update 1.8.6 Ouroboros · In-progress Ouroboros lobbies can always be joined! Joining a lobby that’s past room 5 will give you some upgrades to help catch you up. · Added a minimap to the default Ouroboros level Misc · Fixed an incorrect description for the Heavy Nuke’s Packed Payload upgrade | 23420520 | |
| Community | Pigeons at Devlog 5/22/26: Exotics hi happy friday... New Exotics I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger: Phantom Limb On reload, a phantom Lead Flinger materializes and fires a copy of every bullet you fired prior to reloading. My goal with this upgrade was to give more of a reason to use the Lead Flinger without Big Fat Doobie. Of… | — | |
| Community | Pigeons at Devlog 5/15/26: A New Employee New Employee We’ve begun work on the 5th playable employee! The \ is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art: Enemy Improvements Our focus for the next major update is the big enemy overhaul. The fungus on New Atlas infects machines, so you should really be fighting machines and not metal soccer balls. We’ll be replacing… | — | |
| Game update | Update 1.8.5 Ouroboros · Ouroboros lobbies can be joined in-progress before you complete room 5 Fixes · Fixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemy · Fixed an issue where you could get stuck with no ammo if your Plate Launcher ran out of battery while you still had plates in the magazine | 23202267 | |
| Community | Pigeons at Devlog 5/8/26: Voice Chat Voice Chat I spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both Unity and Wwise (our sound engine), and the one we tried broke the entire game. So that sucked. But we had much better luck this time around. Discord has a new(ish) SDK for games… | — | |
| Game update | Update 1.8.4 Saxonite Transport · You are no longer slowed while carrying a barrel · Waypoints are colored to help differentiate them from side objectives Bullet Hell · Lowered the maximum number of autocannons this modifier can give to a single enemy from 4 to 2 · Slightly lowered the chance for this modifier to add autocannons to an enemy Misc · Fixed Prized Possession door not breaking · Fixed a bug wher… | 23100708 | |
| Game update | Update 1.8.3 Prized Possession · Due to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping Lane. In the future we plan to rework Prized Possession’s battery objective for procedural levels. Misc · Disabled the debug menu since our last patch successfully fixed the vfx cr… | 23069146 | |
| Game update | 1.8.2 Hotfix Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens | 23053532 | |
| Community | Pigeons at Devlog 5/1/26: Procedural Terrain Hello! In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe we’ll do two of these and then forget to post any more… Proc Gen Let’s start with something that didn’t happen this week, because I’m excited to talk about proc gen. Our procedu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.