Skeleseller
Playing now
5+2 vs. yesterday
1.4%of peak
All-time peak
357Mar 2026
Playing now
5+2 vs. yesterday
All-time peak
357Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Pricing update (-20% or so across the board) UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here ; this is only available for the next month. Hey everyone, Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the negative reviews mostly said they had fun, so I think the biggest, most easily felt change I can make is to lower th… | — | |
| Major update | Skeleseller has launched! 🎉 It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉 The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in the full game. Also, your progress should carry over from the demo (if it doesn't, feel free to reach out over Disco… | — | |
| In-game event | We're FOUR DAYS from launching! Hey everyone, Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing. Some content creators on YouTube and Twitch have been covering the launch version of the game if you'd like to check it… | — | |
| In-game event | Improving everything before launch (v0.9.6 patch notes) We're just barely over two weeks until launch! 😬 I've been working hard on improvements: · Improved the town-menu UI and the notification/tip UI. · The intro fade-ins and fade-outs now look much nicer. · Fixed Steam Deck issues with windowing modes and the splash screen. · Improved performance (maybe only slightly this time 🤫). · Fixed many minor bugs. There are other fun improvements in this… | — | |
| Game update | More improvements (0.9.5 patch notes) Hey, all! Writing these quickly since there's not a ton to report: · Changed renderers due to a performance issue that is possibly caused by high-poll-rate mice (more info here , although this affected more than just Windows). On the plus side, while we're using the OpenGL renderer, this means that the game should just run for everyone. · Improved performance even more. The game allocates less… | — | |
| In-game event | Improved performance and controller support (v0.9.4) Hello! Lots of work went into this change, but in the essence of saving time, I'm only listing the big stuff: · Improved performance. This should be noticeable on the Steam Deck especially, but there's still work to be done. · Improved controller support. · The virtual cursor should now work on Linux. · Analog buttons should now work for all key bindings without double-press issues. · Fixed all… | — | |
| In-game event | Steam Cloud support! (v0.9.2) Hi everyone, I just added Steam Cloud support! If you start a new game now, it should carry over to the launch version of the game on March 17th. If you want to transfer your old data, you just have to copy a single file (instructions are here ). Your save file should roam across all three supported platforms: Windows, macOS, and Linux. If you encounter any issues with this, please let me know… | — | |
| Game update | Patch notes will now reflect the launch version of the game Hi, everyone! Skeleseller launches on March 17th, which is just 46 days away. The demo is pretty solid and will still get some minor updates (mostly bug fixes or quality-of-life improvements), but there's only one news section per game on Steam, so I'm going to start using this space to share patch notes for the launch version. Given that no one actually has access to the launch version yet, th… | — | |
| Game update | Even more improvements (v0.8.14 patch notes) Lots of small/nice changes in this version: · You can now drag items that customers desire directly onto the customers. This had been a point of frustration for a while. 😅 · The game should look slightly better overall; the proper filters have been applied to text and buttons such that both pixel art and text should look crisp. · Notifications now have sounds, a hover color, and no longer "jit… | — | |
| Game update | More improvements (v0.8.13 patch notes) Skeleseller now has a release date! It is Tuesday, March 17th, 2026. That means it's 74 days from this post (at least in my timezone 😛). Lots of minor changes to announce—there will probably be a few other such changes before the release date which cover polish-level tasks: · Added a better sound when building a building. · Improved performance. · Improved Seek Food so that leveling it up quic… | — | |
| Game update | Minor demo improvements (v0.8.12 patch notes) Hi again! Just a reminder that the full version of the game is what's getting the most updates, but it's not public on Steam yet. 🤫 As such, we only have a few minor items regarding demo improvements: · Changed the "!" text into a pixel-art graphic. · Fixed the waving flag on top of the guild. It used to "wobble". · Dialogs should now appear in the correct positions on Windows as opposed to at… | — | |
| In-game event | Getting ready for launch (v0.8.11 patch notes) It's looking like Skeleseller will launch in March of 2026, which just gives us another few months to get ready. We're still working hard to make sure everything is perfect! People have responded very well to the demo. ~8600 people played with a median playtime of exactly two hours. 🎉 Thank you all so much! Unfortunately, giving away two hours of the game for free is a tough sell given that th… | — | |
| In-game event | Battle portraits! (v0.8.8 patch notes) We've still been working hard on post-demo content (now called "BONE Mode"), so there aren't many changes for the demo, but we're excited to share the new battle portraits with all of you! · Note: this new version will break your old save files. If you want, reach out on Discord and I can try to restore your progress. · Visual changes · Added portraits for each adventurer. · · Improved the look… | — | |
| Game update | Fixed some issues (v0.8.7 patch notes) Just some minor fixes for today: · Fixed a bug with graphical tearing in some of the UI. · Changed wording of Hard-Working Adventurers to make it clearer how it works for new players. | — | |
| Game update | Fixed a critical bug (v0.8.6 patch notes) Loading the game through the title screen used to prevent you from seeing any signs, meaning you couldn't build anything. This obviously hampered progress quite a bit in a town-building game. 🙃 This has now been fixed! Please let us know about any bugs you encounter via Discord . | — | |
| In-game event | UI overhaul! (v0.8.5 patch notes) It's been about two months since the last update. We've been hard at work on post-demo content, so the patch notes may seem a bit light, but trust us when we say that the full game is going to be great! 🎉 · Overhauled the UI. The panels, tabs, and various elements should look a lot nicer now: · Added custom character portraits for all NPCs (e.g. if you click the Garbage Slime, you'll now see t… | — | |
| In-game event | Lots of polish! (v0.8.3 patch notes) Whew, it's been almost a month since the last update...! We've been working hard on Skeleseller, but the focus has shifted to getting ready for launch, meaning the demo won't be getting very many updates. Still, there's a slew of changes we think you'll love: · Elite battles now have custom styling! The border is made of bones with snakes wrapped around them. This should more clearly indicate t… | — | |
| Game update | Changes to skills (v0.8.2 patch notes) The biggest changes in this patch have to do with skills : · You now unlock two skills upon hitting level 2, that way you have a choice of where to put your first skill point. · Skills that haven't been unlocked now show in the skill area so that you can tell how many you will get. · The tooltips for skills tell you what level you get the skill at and how to level up (so it will tell you to bea… | — | |
| Game update | Unspent-skill-point indicator—FINALLY! (v0.8.1 patch notes) See the "!" on the Rogue and Mage? That means... you've got skill points to spend! This has been a thorn in many players' sides for a while, and now hopefully no one ever has to wonder about spending skill points again. Other changes include: · Slightly increased the leveling rate early on (lower sludge costs and one farm perk is 5G cheaper) · Added a Discord button to the title screen. Feel fr… | — | |
| Game update | New update (v0.8.0) - B I G battles ⚔️ The biggest change is that battle windows can now be much larger than they used to be! They can be smaller, too, of course: The other big change is that there's a new perk at the Garbage Slime to address a common pain point: Beyond that, there were ~4 bug fixes that aren't worth detailing. Have fun skellin' and sellin'! | — | |
| In-game event | Skeleseller update - animated items when purchasing! (v0.7.17 patch notes) The most important changes in this patch are: · Items are now animated when customers buy them. · You can no longer open dialogs from NPCs or perks boards while holding an item. This should prevent people from seeing the slimes' dialogs all the time. 😛 · Before being able to start any battle, your adventurers will regenerate to full life. This used to only be the case when auto-battling, which… | — | |
| Game update | Skeleseller v0.7.16 patch notes Lots of improvements! Let's start with the most important ones: · Changed how regeneration works. Prior to this change, the regeneration time after battle was based on the party member with the lowest life. This meant that if even a single party member died, you'd have to wait ~14 seconds until the next battle. With the new system, the time is based on the average life lost. E.g. if you have tw… | — | |
| Game update | Skeleseller v0.7.15 patch notes Some big changes in this patch! 🎉 · Revamped every item graphic in the game! They now fit the Skeleseller style. · Skills are now unlocked automatically rather than by spending gold. You get a new one every even-numbered level until you're at 7 skills. · Fixed an issue where some shops were preferred over other shops. Namely, the armor shop should now see customers buying from it more frequent… | — | |
| Game update | Skeleseller v0.7.14 patch notes Relatively minor patch notes for today: · Preload all icons to reduce any potential stuttering it would cause (it would have been pretty minor though). · Change default of "Confine mouse to game window" to off . This feature is relatively buggy in Godot itself, and I don't want it frustrating new players. · Fix the initial position of dialogs so that they don't show at the upper-leftmost part o… | — | |
| Game update | Skeleseller v0.7.13 patch notes This update contains lots of small changes (QoL improvements and bug fixes). The most notable ones are: · Made icons look crisp when the game scale is >1x. For Mac users on retina displays, you would have had the game on 2x by default, so this will be a noticeable improvement! · Similarly, made battles much more crisp when the game scale is >1x. This was fixed a while ago but got re-broken. 😢… | — | |
| Game update | Skeleseller v0.7.12 patch notes Skeleseller now has an intro! 🎉 Sure, there was the Skelerap , but now it's directly in the game. 😁 It tells the story of how you became a skeleton. | — | |
| Game update | Skeleseller v0.7.11 patch notes Fix bug with loading a save file from 0.7.9. This save data didn't contain battle-window positions, so attempting to load on 0.7.10 would break (and do very weird things). · Make workers act faster after dropping off an item. This is most obvious when your workers are harvesting crops. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.