Lots of improvements! Let's start with the most important ones:
- Changed how regeneration works. Prior to this change, the regeneration time after battle was based on the party member with the lowest life. This meant that if even a single party member died, you'd have to wait ~14 seconds until the next battle. With the new system, the time is based on the average life lost. E.g. if you have two party members and the battle ends with one dead and one at full health, the regeneration time will be cut in half. This should result in battles feeling like they're running faster, but each individual battle should probably only save 1-5 seconds.
- Fixed Spicy Cooking. It was actually detrimental to unlock at first and it wasn't until level 3 that it was marginally good. Now, all values are what they say they should be.
- Fixed Shield Bash. It was also detrimental in that it was increasing the damage that the Paladin would take. 🤦♂️
- Added messages about invalid item destinations. E.g. if you try to drag a potion to the extractor and the farm is full, it will now tell you that. This should help new players.
- Fixed the tip about having multiple concurrent battles. New players frequently weren't aware that this was a feature, and it's because the tip that shows in the game about this had the wrong condition for showing.
Next up, the slightly less important changes:
- Highlighted mana red when you don't have enough to cast a spell.
- Allowed for dragging battle windows from any portion of them, not just the title bar.
- Fixed a bug where text in the town would be positioned weirdly sometimes.
- Added a sound effect when losing a battle.
- Delayed tips after beating elites so that you aren't overwhelmed by everything that's happening (a banner shows up when you beat elites, and the tip would sometimes show up at exactly the same time).
Finally, there are a handful of bug fixes that aren't worth detailing here. Hope you enjoy the new version! 😁