There's Nothing Underground
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | One good news, one bad news Hello! We have been deep at work to improve TNU. So much so that we have something pretty big cooking. We are working on expanding and improving pretty much every part of the game. Because of this, we feel the demo is not representing the quality of the project any more (neither the screenshots and trailer, but that's a problem for another day). For this reason, we decided to delist the demo. A… | — | |
| Community | Bubbles and milestones Steam Fest is over, the demo is published and it was time for us to get into what’s next. Every time there is a delivery coming, it’s common to sort of stop working on anything new and focus on improving what’s in the game, and this time was no exception. Now that demo and Next Fest are done, we are hard at work making some changes and adding new stuff. We are also taking the feedback we got fr… | — | |
| Community | Demo available now! It's out! The demo, it is. This is still a relatively early build of the game, but we believe it shows some of the things that make it special. There are some things that are different from what the final game will be: there are fewer levels, fewer gadgets and the runs are short - also, needless to say, there might be bugs. But the core experience is pretty much there. So, please play it and le… | — | |
| Community | One problem, many (many) solutions If you saw our trailer, you know we say "one problem, many (many) solutions" . One of the core ideas of There's Nothing Underground is that there can be puzzles and obstacles that have many possible solutions, possibly one we didn't even think about. The key to that concept is gadgets. Gadgets are the tools that the player has to interact with the world of TNU. When we design a gadget we try to… | — | |
| Community | The game has been announced, but what is it? Hello. I'm Ferruccio Cinquemani, game designer on There's Nothing Underground We have been working on this game for a while so I thought it could be interesting to write a bit how we got to what you see in the trailer The initial concept came from an amalgamation of many different ideas and many different games, including some that I personally worked on. Most of all, I became very fascinated b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.