Game development is rarely linear.
You chip away at a big block of marble and you're sure there's a statue somewhere in there. Sometimes a big chunk of marble falls off and all of a sudden everything looks different.
Out of the convoluted metaphor - I swear it made more sense in my head - we started looking at improving the visuals of TNU and we ended up drastically changing the look of the game. To give you an example of the scope of the change... this is the same level:
Our team expanded with an additional artist - hi Adam - and a level designer - hi Ed - and their works has been invaluable in making this improvement happen.
You can also find a new version of our trailer in the store page. Give it a look, and stay for the post credit scene.
Aside from that, development on everything else has not slowed down. So we now have more levels, more obstacles, more gadgets, better controls and much more. But there will be time to talk about that.
The road ahead is still long (ish?) but the statue starts to take shape.
Yes, I am mixing metaphors.