Who Do Voodoo
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Playing now
0+0 vs. yesterday
All-time peak
10 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update - v0.1.104 - Improved Card Mechanics - Improved Visual Elements - Card Indicator Visuals | — | |
| Game update | Update notes for v0.1.101 - New cards - Performance improvements - Bugfix | — | |
| Game update | Update notes for v0.1.98 - New cards - Visual updates - New animations - New skins (Assassin, Scientist, Football jerseys) - Task improvements | — | |
| Game update | v0.1.96 - Update notes Big Updates · Added a new visual interface that shows how each crafting material affects the resulting card. · Ghosts can now play cards. (There are currently 3 ghost cards available, with more planned for future updates. We'd love to hear your feedback!) · Added Coven Settings. · Added a new Info interface where all cards can be viewed. (A similar interface for crafting materials will be added… | — | |
| Game update | Update notes - New tasks added - New sounds added - Bugfix - UI/UX improvements | — | |
| Game update | Update - MacOS support added. - Bugfix - Task improvements - UI improvements | — | |
| Game update | - Update & Bugfix - New particles - Shop UI improvements - Task improvements - Bugfix | — | |
| Community | 💜 New Update and Steam Next Fest 2025! It’s time for some magic! ✨ Who Do Voodoo is now part of Steam Next Fest 2025 , and our brand new demo update is live! This version is filled with the chaotic magic we’ve been cooking for so long. You can play with your friends or join our Discord server to find other players and take part in coven matches together. Public matchmaking is not active yet, so Discord is currently the best place to… | — | |
| Community | Mapocolops played Who Do Voodoo Demo on his YouTube channel! We’re beyond excited to share that Mapocolops played Who Do Voodoo on YouTube! 💜 Watching someone we’ve followed for so long dive into the chaotic world we created was such a surreal moment for our whole team. Seeing the laughter, confusion, and little moments of discovery reminded us why we make games in the first place. Thank you, Mapo, and everyone who joined the stream, for bringing the co… | — | |
| Community | Dev Diary #9: Coven and Summonings Who Do Voodoo is a social deduction game at its core, and this side of the experience comes alive during Coven and Summonings. The Coven is the group of all players in a match. Inside the coven, some players are secretly Good and others are secretly Bad. The Good side wants to expose the Bad, while the Bad side is trying to eliminate the Good without revealing their true identity. A Summoning h… | — | |
| Community | Dev Diary #8: The Cards of Who Do Voodoo 🃏 Last time we talked about cards, mana, and crafting. Now let’s look closer at the cards themselves and how they shape the game. Every card belongs to a color group: - Blue Cards: Flexible tools for strategy and survival. - Red Cards: Focused on sabotage, traps, and elimination. - Purple Cards: Cards that can turn everything upside down, sometimes helpful, sometimes just silly. Here is how they… | — | |
| Community | Dev Diary 7: Cards, Mana, and Crafting When we first added the card mechanic we faced a tricky problem. Players had to move around the map while also playing cards at the right moments. The pace had to feel just right because you should be able to explore the world and still have time to cast your cards. To balance this we created our first crafting system . Crafting not only encourages exploration by sending you around the map to c… | — | |
| Community | Dev Diary #6: From 2D to 3D When we first started designing the game, our vision was for everything to be fully 2D. The very first map reflected that idea: it was flat, simple, and quite different from the final version you see today. But as we kept working on it, we realized the overall look and feel of the game did not stand out enough from other titles. The world felt familiar rather than unique. Here are an example fr… | — | |
| Community | Dev Diary #5: Designing the Blueprint of The Whisper Castle When we started working on the map, we looked at how rooms were arranged in old castle blueprints, though we simplified them a lot. We wanted players to feel a natural flow as they walk around while keeping the layout believable. That is why there is a courtyard, the kitchen and pantry are placed to the left of the great hall, and the throne room connects directly to it. The Whisper Castle was… | — | |
| Community | Dev Diary #4: Stitching Life into The Voodoo From the very start, the game had a touch of cute but creepy, and the voodoo theme made that feeling even stronger. Once we had settled on the theme and decided that the voodoo doll would represent the player, it was time to figure out what it should look like. In Who Do Voodoo , you can be either a Good Voodoo or a Bad Voodoo, but other players do not know which side you are on. That meant our… | — | |
| Community | Dev Diary #3: Choosing The Theme Choosing the Theme For us, it was important to make a game we truly enjoyed ourselves. As a team, we all shared a love for medieval settings, and that was the one thing everyone agreed on from the start. But we also felt that medieval on its own wouldn’t be enough. We needed to add something more. While thinking about what that could be, we decided to start with the characters. We asked ourselv… | — | |
| Community | Dev Diary #2: How the idea for Who Do Voodoo was born We wanted to make a multiplayer game, even though we had never made one before, because we believe it offers something special. We believe multiplayer games offer two kinds of experiences. One happens inside the game, through the mechanics, strategy, and gameplay. The other happens outside the game, in the laughs shared with friends, the stories that come out of each match, and the memories tha… | — | |
| Community | Dev Diary #1: Why Who Do Voodoo is our most personal game yet Hi Everyone! We’re a team of six creatives at Kuixo. For years, we developed mobile games. Now we’re working on Who Do Voodoo, our first PC title and the game that feels the most like us. So why the change? Working in mobile taught us a lot and gave us a strong foundation. Who Do Voodoo was always designed with multi-platform potential in mind, but during development, it started to feel more al… | — | |
| Community | Welcome to Our Story: Dev Diaries Start Here Hi everyone, We’re really excited to make our first Steam Community post. Before we launch Who Do Voodoo in Early Access, we want to tell you the full story behind its development. We also want to introduce ourselves as the team at Kuixo who built it with love and chaos. I’m Burcu, one of the co-founders of Kuixo. I’ll be posting from this account. Through here, I’d love to share how the game h… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.