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Who Do VoodooNewsDev Diary 7: Cards, Mana, and Crafting
Community

Dev Diary 7: Cards, Mana, and Crafting

Who Do Voodoo · published 9 Sep 2025, 14:27 UTC

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When we first added the card mechanic we faced a tricky problem. Players had to move around the map while also playing cards at the right moments. The pace had to feel just right because you should be able to explore the world and still have time to cast your cards.To balance this we created our first crafting system. Crafting not only encourages exploration by sending you around the map to collect items, it also helps keep the number of cards in your hand under control.Instead of putting a simple cooldown on card usage we introduced a mana system. This makes the game feel more immersive since every spell you cast consumes a resource, while also preventing players from spamming powerful cards one after another.All of this has been carefully designed and adjusted during development, but the real feedback will come very soon when you get to try it for yourselves in the demo!

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Community17 Jul 2026What’s Coming in the Next Update, Plus a Review We’re Proud Of! 🗺️⚔️✨Hello Baddies! It’s been quite a while since our last update, hasn’t it? Yes, we know you’ve been waiting! The reason it’s taking a little longer is that our next update will include two major new additions. We’ll let you know as soon as the next update is ready! 1- The second map! 🗺️ Yes, it’s finally happening! Our brighter and more spacious second map is almost finished. We’re working as qu…Game update1 Jul 2026Update Notes for v0.1.108- Out of Order card removed for ghosts - Lobby lights bugfix - UI ImprovementsGame update1 Jul 2026Update Notes for v0.1.107- Task Improvements - UI/UX Improvements - Bugfix for some cards - Pin Kill Bugfix