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Who Do VoodooNewsDev Diary #8: The Cards of Who Do Voodoo 🃏
Community

Dev Diary #8: The Cards of Who Do Voodoo 🃏

Who Do Voodoo ¡ published 11 Sep 2025, 17:01 UTC

All newsPlayers around this dateRead on Steam

Last time we talked about cards, mana, and crafting. Now let’s look closer at the cards themselves and how they shape the game.

Every card belongs to a color group:

- Blue Cards: Flexible tools for strategy and survival.

- Red Cards: Focused on sabotage, traps, and elimination.

- Purple Cards: Cards that can turn everything upside down, sometimes helpful, sometimes just silly.

Here is how they are dealt:

- Good Voodoos only draw from the Blue and Purple decks. This way their role always feels consistent and never breaks the immersion.

- Bad Voodoos draw from all three decks: Blue, Red, and Purple. This gives them the ability to blend in while secretly having access to sabotage and elimination.

This setup keeps the mystery alive. At any moment you might see a blue card that looks safe, but there is always the chance that someone is hiding a Red card that can change everything.

Next time we will dive into Coven and Summonings, the heart of social deduction where discussion and voting can change everything.

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