Last time we talked about cards, mana, and crafting. Now letâs look closer at the cards themselves and how they shape the game.
Every card belongs to a color group:
- Blue Cards:Â Flexible tools for strategy and survival.
- Red Cards:Â Focused on sabotage, traps, and elimination.
- Purple Cards:Â Cards that can turn everything upside down, sometimes helpful, sometimes just silly.
Here is how they are dealt:
- Good Voodoos only draw from the Blue and Purple decks. This way their role always feels consistent and never breaks the immersion.
- Bad Voodoos draw from all three decks: Blue, Red, and Purple. This gives them the ability to blend in while secretly having access to sabotage and elimination.
This setup keeps the mystery alive. At any moment you might see a blue card that looks safe, but there is always the chance that someone is hiding a Red card that can change everything.
Next time we will dive into Coven and Summonings, the heart of social deduction where discussion and voting can change everything.