Shards of the Realm
Playing now
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0.0%of peak
All-time peak
17Aug 2025
Playing now
0+0 vs. yesterday
All-time peak
17Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch 1.1.0.0 — Armor Infusions Important · Existing saves remain backward compatible. · Due to changes in character portrait generation, previously generated portraits may appear darker than intended. · To fix this, simply open each character’s inventory to regenerate their portrait. Armor Infusions · Added a new system that allows you to infuse armor with special items to grant random bonuses. · Introduced 6 new infusion it… | 22398819 | |
| Game update | Patch 1.0.9.0 – Healing A couple of recent patches introduced a new mechanic — the Damage Multiplier . It allows battles to be sped up and, at higher values, can significantly change tactical combat gameplay. This parameter can be adjusted at any time outside of battles. Another notable improvement is Shrines . They are scattered across all lands, but discovering them may require better party transport equipment . Shr… | 21237219 | |
| Game update | Patch 1.0.8.10 – Fixes I missed that the previous patch broke the run → idle transition for creatures. This issue has now been fixed. Additionally, I am experimenting with battle mechanics, and crouching now affects visibility. A crouched character is 30% less visible . Thank you for your understanding )) | — | |
| In-game event | Patch 1.0.8.9 – Animation Adjustments This patch is primarily focused on animation improvements. New weapon-related poses have been added for the character creation and inventory screens. Several suboptimal animations have been replaced, and transitions between running and idle states have been smoothed. Thank you for your continued support and feedback ) | 21176173 | |
| In-game event | Patch 1.0.8.6 — Face Adjustments In this patch I continued improving the overall quality of character models. All faces across all races have been recreated or tweaked, and skin tones have been balanced to appear more natural. Other changes: · Updated the enemy-turn message for hidden enemies to “Hidden enemy movement” to better reflect what is actually happening. · The camera now moves to an enemy character at the beginning o… | 21054348 | |
| In-game event | Path notes 1.0.8.5 Human female faces In this patch I’ve tried to slightly improve human female faces, as some of them were really not great. From my point of view, most faces now look better. I’m sorry if someone had already created a custom face for a companion and now needs to adjust it again. Bug Fixes · Ancient Blueprint Fragment should no longer appear as dungeon loot once a dungeon is completed. Any excess fragments can be d… | — | |
| Game update | Patch 1.0.8.3 — Bug Fixes Fixed an issue where armor penetration from weapons was not included in damage calculations. · Fixed a bug with the Copy skill where the clone was counted as a party member, causing various issues. · Fixed the visual effect for Mind Control . Thank you for your continued support and feedback! | 20579385 | |
| Game update | Patch 1.0.7.1 – DX12 as Default Renderer After upgrading the game to the latest Unreal Engine version, the most annoying crash related to DX12 has been resolved. This small patch simply enables DX12 as the default renderer. Thank you for your continued support and feedback ) | 20204916 | |
| Major update | Patch 1.0.7.0 – New Skills and Updates This patch introduces a new type of skill: Heroic Skills . Heroic Skills are free to use, affect allies or enemies in a wide radius, and can be cast only once per battle . However, no more than two Heroic Skills may be used in a single battle in total. New Heroic Skills · Blessing of Flame – Once per battle, bestows a blessing on all allies within 12m, reducing the cost of their next attack by… | 20163349 | |
| Game update | Patch 1.0.6.10 — Keybinding Support & Mod Support Enhancements This patch introduces a common feature that I had previously missed: keybinding. Although it may seem like a small addition, a lot of underlying code was refactored and changed, so new bugs may appear. Please report any you encounter. Another noticeable change is the addition of new entities to support mods. Now it’s possible to tweak or create character features such as buffs/debuffs, perks, a… | 20033706 | |
| In-game event | Patch 1.0.6.8 – Armor Dyeing 1) This patch introduces the ability to dye armor , making it easier to identify characters on the battlefield or distinguish workers by type in your castle. Existing characters will start without a specified color, but it can be changed in the inventory screen. New companions will be assigned a randomly generated color, which can also be customized. 2) Another important change in this patch: t… | — | |
| In-game event | Patch 1.0.6.7 – Settlement Raids This patch introduces a new type of battle: Settlement Raids . To attack villages, you only need a hostile reputation with faction, but raiding towns requires a specific item additionally. Village raids are designed for mid-game difficulty and primarily focused on increasing reputation, while town raids are end-game encounters with valuable rewards. I’ve also added a Level-Up History feature. Y… | 19844104 | |
| Game update | Patch 1.0.6.4 – Vulkan Support I’ve added Vulkan as an optional renderer in this update (DX12 is still default). While it may deliver slightly lower performance compared to DirectX 12 (on modern PCs the difference should be minimal), Vulkan offers much greater stability. How to enable Vulkan: · Go to your Steam Library. · Find Shards of the Realm, then click Properties. · Under the General tab, locate Launch Options. · Add:… | 19644056 | |
| In-game event | Patch 1.0.3 Improvements This patch addresses various issues identified by our growing community, introducing important changes and additions to enhance gameplay. It includes two major features: improved movement controls in proximity to enemies and enhancements to weapon mastery functionality. Previously, weapon mastery simply unlocked access to weapons of the corresponding subclass. With this patch, players can now a… | 19573704 | |
| Game update | Patch 1.0.2.0 Balance Update After release, I watched some new videos and noticed where players seem to struggle the most. This patch is aimed at slightly simplifying the early game and improving clarity in tooltips. Here’s the list of changes: · Reduced the speed of early-game enemy parties. This change will make traveling easier in the early game and allow players to avoid some combats. It will take effect approximately… | 19546846 | |
| Major update | Shards of the Realm — now fully released! I’m happy to announce that Shards of the Realm has officially left Early Access and received a full release ! Huge thanks to everyone who supported the project along the way — gave feedback, tested builds, shared ideas, or simply believed in it. Thanks to you, the game has become much better. The full release brings several improvements and added challenges: · The early-game income system has b… | 19519038 | |
| Game update | Patch 0.10.4.0 – Bug Fixes and Balance Changes As I prepare for the upcoming release in a couple of weeks, I continue working on improving game quality and fixing remaining bugs. Here’s what’s changed in this patch: · Since localization assets are still broken on the UE side, I’ve implemented a custom solution — voicelines should now work as expected. · Fixed the post-battle screen to correctly display all 9 party members. · Rifts and siege… | 19370838 | |
| In-game event | Patch 0.10.3.0 – Global Map Graphic Improvements As the game nears release and development is completed, I finally had some free time to address things I previously couldn’t. This update improves the global map , making it feel more alive and less flat than before. Due to changes in terrain, there’s a chance that in this patch only a party might fall beneath the ground on load. I’ve tried to prevent this scenario, but it may still occur in ra… | 19316014 | |
| Game update | Patch 0.10.2.3 Crafting goods I've realized that some players are experiencing issues with gold income, so I’ve decided to slightly tweak this aspect of the game. While the main sources of income — buildings and reputation — remain unchanged, the prices of crafted goods have been increased. Additionally, a new research option and a new tier of trade goods have been added. These new goods are even more valuable but require s… | 19281494 | |
| In-game event | Patch 0.10.2.2 Creature Rework and New Localizations The Frogizard was one of the first creature models I created, and I was never fully satisfied with its quality. With this patch, I decided to completely rework it into something better. This update fully replaces the old Frogizard model with a new one. Additionally, the Frogizard Mage has received a minor adjustment: it can no longer perform melee attacks and is now purely a ranged caster. Plea… | — | |
| In-game event | Patch 0.10.2.0 - Global Map Events Patch 0.10.2.0 - Global Map Events This patch marks the latest major update for the game leading up to its release. I was not entirely satisfied with how global map events were implemented, so I’ve completely reworked that aspect of the game. At this stage, the game includes all the content I intended to have . I don’t like doing this , but I must humbly ask players: if you enjoy the game, plea… | 19179495 | |
| Game update | Patch 0.10.1.1: Weight Rebalance This patch introduces two important updates: a complete rebalance of equipment and the ability to hide headgear. Previously, there was an issue where a character with 10 strength could not equip full-plate T4 armor without becoming overloaded. This has now been addressed, making it possible to wear such armor. Additionally, other equipment has been rebalanced to reduce weight. While investing 1… | 19112037 | |
| Game update | Patch 0.10.0.9 WIP The main goal of this update is to show that I am actively working on the game and its improvements. Most of the changes have been gathered from the forums, private messages, or my own findings. There's no point in listing every single change, as they are mostly small but numerous. )) The demo version is slightly outdated since I haven't had time to update the demo build yet, but I will do so s… | 19070079 | |
| Game update | Patch 0.10.0.3 - UE 5.6 This patch uses the latest version of Unreal Engine to date. My internal tests show some FPS improvements. Additionally, it may fix some crashes that occurred previously. I'll review the crash reports to investigate any issues, so please, if you experience a crash, make sure to press "Send and Close" or "Send and Restart." There are no backward compatibility issues—I’ve tested several saves fro… | 19000518 | |
| Major update | Patch 0.10.0.2 Game Completion This patch is one of the most important updates to the game. It introduces a fully implemented final boss fight, new achievements, and multiple endings, making the game finally complete. There are still some minor adjustments that I would like to implement before the full release. One of these is the refactoring of global map events. Additionally, as main development is nearly complete, I now h… | 18949325 | |
| Game update | Patch 0.10.0.0 Too Early After another sleepless night under rockets and Shaheds, I've decided to release a nearly finished build of the game slightly ahead of schedule :D This build contains an almost completed version of the game (except for the final voiceovers, minor adjustments to the final map, and a few small details). I hope to finish up these remaining tasks within the next few days and then make a full-fledge… | 18891360 | |
| Game update | Patch 0.9.15.0 Improvements This patch is primarily aimed at fixing various issues, bugs, and balance adjustments. · Changed and improved the tutorial section. · Added a mutated version of the Shepherd. · Adjusted mind control mechanics: controlled characters are now more likely to use attack skills. · Increased enemy damage and rebalanced end-game parties to make them more challenging and dangerous. · Various bug fixes | 18788163 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.