Emptiness Sire
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Ones That Still Hunt Hey everyone! Before diving deeper into what’s new in World 2, we wanted to take a moment to revisit the enemies that have been part of Emptiness Sire since the beginning 🚨 and who will continue to challenge players as the game unfolds. 🪓 Each of them was designed not only to test the player’s reasoning but also to reinforce the tone and rhythm of each encounter. Their behavior is part of the… | — | |
| Community | Breathing Life into World 2 of Emptiness Sire Hey everyone! As we continue exploring World 2 , we’d like to shift the focus to a part of development that often speaks louder than words: the art. For us, visuals are not just about setting the stage 🎨 they’re about making the world of Emptiness Sire feel alive, unsettling, and meaningful. Our art team has been fully dedicated to building an atmosphere where every element feels intentional.… | — | |
| Community | Into the Darkness of World 2 Hey everyone! Continuing from our last updates about World 2 — and if you missed them, we recommend checking those out to learn more about its mechanics and the new presence players will face — this time we’d like to focus on the world itself. In Emptiness Sire, environments are never just backdrops. They carry meaning, symbols, and fragments of a story that slowly reveal themselves as you prog… | — | |
| Community | A new presence in World 2 Hey everyone! 👋 Over the past weeks, we’ve been shaping the atmosphere of World 2 — refining its puzzles, introducing pistons and levers, and weaving deeper narrative details into the environment. But this chapter also marks the arrival of something…different. For the first time, you won’t just be solving puzzles or facing familiar enemies. Instead, you’ll meet a new kind of presence — one tha… | — | |
| Community | Pistons, levers, and what’s coming in World 2 Hey everyone! Over the past two weeks, we’ve been deeply focused on finalizing World 2 and refining the ideas for World 3 👁️ and we can already tell these two chapters will feel very different from each other. In World 2, we introduced two new mechanics: pistons and levers. While they weren’t the most technically demanding to implement, our focus was on making sure they felt intuitive to the p… | — | |
| Community | Mechanics, atmosphere, and what’s coming next in Emptiness Sire Hey everyone! Today we want to share a bit about the mechanics that make Emptiness Sire a unique experience. At its core, our game is a 2D turn-based puzzle . Every move matters and every mistake can (and should) be reconsidered. That’s why we created the undo system , which allows players to rewind their last steps, correct decisions, and explore different paths without the frustration of rest… | — | |
| Community | Welcome to the world of Emptiness Sire 🧩 Welcome to the official Emptiness Sire blog ! 😄 Our space to share news, reflections, and behind-the-scenes insights about the adventure of creating a tactical puzzle game from scratch. 🎮 We’re a small independent team from Brazil , 🇧🇷 completely passionate about experiences that blend strategy, narrative, and mystery. Emptiness Sire was born as a college project, inspired by classic works… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.