Tower One
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
14 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
14 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Godot upgrade & small changes Godot upgraded from 4.6.3 to 4.7.1 · Game version upgraded from 0.7.7.1 to 0.7.8 · Small changes | — | |
| In-game event | Small changes Turn v-sync on by default · Fix some broken tiles in maps · Manual contents look nicer now & small manual text corrections · Replaced minable rock image | — | |
| In-game event | New ground tiles! Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer: Old -> New: Old -> New: · Fix music overlapping when returning from cinematic scene | — | |
| In-game event | Godot upgrade and some fixes Godot upgrade from 4.6.2 to 4.6.3 · Refactor monsters tab in the manual to look nicer and more readable · Tower bullet splash: fix delay timer to apply effect on different game speeds · Tooltip text corrections | — | |
| In-game event | Freeze fix & small changes Tower freeze skill (mini-stuns on crit): · Fix mini-stun duration: wasn't working properly on different game speeds · Mini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic) · Manual: move relics info. to separate tab | — | |
| In-game event | Small changes Towers: · More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2 · Gain +1 damage every 10 lvls · Damage: increase value per stat point +3/+5/+10 after 0/5/10 points · Upgrade Godot to 4.6.2 | — | |
| In-game event | Balance changes and stuff! Towers attack speed rework: · Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments, so it didn't impact the early game, and it's too much at the latest points). · Increase is linear now, not expone… | — | |
| Game update | Upgrade godot and small changes Upgrade Godot to 4.6 · Upgrade game version to 0.7.7 · Small changes | — | |
| Game update | Small fixes Fixed low fps when all friendly ghosts exploded at the same time · Small manual text corrections | — | |
| In-game event | Shoot on site! Shoot on site! · Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack) · This impacts a bit the early game but it makes the game more fluid · Towers cost multiplier increases by 0.5 after 5/10/15 constructed towers · Map selection screen, added buttons to change Maps difficulty to max/min possible values: · Added number of paths & path lengths into Difficulty… | — | |
| Game update | Small changes Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock. · More starting rocks on all maps. · Fairy and merchant are more easily clicked when on top of other stuff. · Other small fixes. · Game version raised from 0.7.5 to 0.7.6. | — | |
| Game update | Space eye filled with rocks! Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now. · Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles. · All maps start with 2 or 3 special minable rocks instead of 1 (they drop 1 skill and 1 random seed when mined). | — | |
| Game update | Small changes Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later). · Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed. · Small texts corrections. | — | |
| In-game event | New space map! New space map "Space eye": · Small fixes: · Correct burn % in UI. · Fix town income texts for map five paths. · Taxes gold multiplier changed from 25% to 50%. · Religion gold multiplier changed from 50% to 25%. · Pastor relic: fix hex targeting immune targets. | — | |
| Game update | Small balance changes Small bugs fixed. · Towers: · +1 damage every other level instead of every level. · Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point. · Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned. · Sun Flower tree: Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point. | 20165814 | |
| Game update | Small changes Added tips sign. · UI text corrections. · Manual corrections. · Damage table: hover over name now shows icon on the tower/tree. · Fix keyboard shortcut when object not present in map. | 19978807 | |
| Game update | Small changes Reduced mobs speed a bit. · Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. · Small fixes to load game in progress game data. · Continue refactor. | 19837127 | |
| Game update | New relic & small fixes New relic "Bird" : a friendly bird brings you a random seed every six waves. · Tower slow/burn extra duration skills max points set to 5. · Fix dancing bullets for mobs of all sizes. | — | |
| In-game event | Improved menus! Refactored the new menus, hopefully this will be their final form: · Added tooltips w/information on buttons. · Removed the checkboxes + submit button. · Now each stat/skill is a normal button, just click to use. · Last stat/skill clicked will be the target for the All button, use to apply that stat/skill to all buildings of the same type. · Example: Click House -> click University -> click All… | — | |
| Game update | Small changes Fix trees image scaling positioning when they level up. · Added scanlines effect and option to enable/disable it from menu. | 19138308 | |
| In-game event | Two new relics! New relic "Red Dragon" : all fire damage is doubled (towers, sun flower trees, red friendly ghosts). · New relic "Pastor" : permanent hexes a mob every 5 seconds (can't target final boss). · Sun Flower tree: · fix skilling slow/burn wasn't being applied instantly (it was being applied on next wave). · raised slow and burn max skill points from 5 to 15. · Golden Apple tree: raised more apples sk… | — | |
| Game update | Small changes Final cinematic scene. · Raised game version to 0.7. | 18953247 | |
| Game update | Small changes Updated game icon w/background color. · Map Five Paths: change default starting mobs from 50 to 1, Minotaur cave spawner unlocks at wave 11 instead of 1. · Towers: · Natural skill point gain changed from every 4th level to every 5th level. · Gain stat point until level 29 instead of 27 · After level 29, tower doesn't gain a stat point every 2nd level (instead of every 3rd level). | 18832648 | |
| Game update | Small fixes Fix menus not closing when pressing build keyboard shortcuts (z, x, v). · Space maps: gain new platform every 3 waves instead of 2. · Fix trees having the wrong priority text on menu. · Fix explosion skill being removed when skilling laser ultimate (explosion doesn't require splash points now). | 18743731 | |
| Game update | Bug fixes Save act iii tab selection and scroll position on main menu. · Fix farms changing sprite randomly. | 18597514 | |
| In-game event | New space map! New space map: "Space three". · Small changes and fixes. | — | |
| Game update | Small changes Towers menu: added text for amount of stats points upgraded for each stat (damage, attack speed, range and splash), to check how many points were upgraded for each one more easily. · Small fixes on new menus. | 18284047 | |
| Game update | Small fixes to new UI Finished adding the new menus for remaining entities. · Fix issues related to new UI in various places. · Fix other small issues not related to new UI. | 18136418 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.